static int _m_HitTest(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.IHitTest gen_to_be_invoked = (FairyGUI.IHitTest)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Rect    _contentRect; translator.Get(L, 2, out _contentRect);
                    UnityEngine.Vector2 _localPoint; translator.Get(L, 3, out _localPoint);

                    bool gen_ret = gen_to_be_invoked.HitTest(_contentRect, _localPoint);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }