static int _m_HitTest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.IHitTest gen_to_be_invoked = (FairyGUI.IHitTest)translator.FastGetCSObj(L, 1); { UnityEngine.Rect _contentRect; translator.Get(L, 2, out _contentRect); UnityEngine.Vector2 _localPoint; translator.Get(L, 3, out _localPoint); bool gen_ret = gen_to_be_invoked.HitTest(_contentRect, _localPoint); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }