static StackObject *DrawPolygon_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Color @fillColor = (UnityEngine.Color) typeof(UnityEngine.Color).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Vector2[] @points = (UnityEngine.Vector2[]) typeof(UnityEngine.Vector2[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Single @aHeight = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Single @aWidth = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); FairyGUI.GGraph instance_of_this_method = (FairyGUI.GGraph) typeof(FairyGUI.GGraph).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.DrawPolygon(@aWidth, @aHeight, @points, @fillColor); return(__ret); }
static int _m_DrawPolygon(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GGraph gen_to_be_invoked = (FairyGUI.GGraph)translator.FastGetCSObj(L, 1); { float _aWidth = (float)LuaAPI.lua_tonumber(L, 2); float _aHeight = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 4, typeof(UnityEngine.Vector2[])); UnityEngine.Color _fillColor; translator.Get(L, 5, out _fillColor); gen_to_be_invoked.DrawPolygon(_aWidth, _aHeight, _points, _fillColor); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_DrawPolygon(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GGraph gen_to_be_invoked = (FairyGUI.GGraph)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4) && translator.Assignable <UnityEngine.Color>(L, 5)) { float _aWidth = (float)LuaAPI.lua_tonumber(L, 2); float _aHeight = (float)LuaAPI.lua_tonumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> _points = (System.Collections.Generic.IList <UnityEngine.Vector2>)translator.GetObject(L, 4, typeof(System.Collections.Generic.IList <UnityEngine.Vector2>)); UnityEngine.Color _fillColor; translator.Get(L, 5, out _fillColor); gen_to_be_invoked.DrawPolygon(_aWidth, _aHeight, _points, _fillColor); return(0); } if (gen_param_count == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4) && translator.Assignable <UnityEngine.Color>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable <UnityEngine.Color>(L, 7)) { float _aWidth = (float)LuaAPI.lua_tonumber(L, 2); float _aHeight = (float)LuaAPI.lua_tonumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> _points = (System.Collections.Generic.IList <UnityEngine.Vector2>)translator.GetObject(L, 4, typeof(System.Collections.Generic.IList <UnityEngine.Vector2>)); UnityEngine.Color _fillColor; translator.Get(L, 5, out _fillColor); float _lineSize = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.Color _lineColor; translator.Get(L, 7, out _lineColor); gen_to_be_invoked.DrawPolygon(_aWidth, _aHeight, _points, _fillColor, _lineSize, _lineColor); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GGraph.DrawPolygon!")); }