// Use this for initialization void Start() { Positive = true; StageSetUp.SetActive(true); Check1 = 0; Finish = false; Lives = PlayerPrefs.GetInt("PLives"); Score = PlayerPrefs.GetInt("PScore"); Win = PlayerPrefs.GetInt("Result"); timecheck = -1; if (Win == 1) { Score++; PlayerPrefs.SetInt("PScore", Score); } else if (Win == 0) { Lives--; PlayerPrefs.SetInt("PLives", Lives); } if (Lives != 3 || Score != 0) { if (Win == 1) { Success.Play(); } else { Fail.Play(); } } if (Score == 20) { Finish = true; } if (Lives == 0) { NextGame = "LoseScreen"; SceneManager.LoadScene(NextGame); } if (Score >= 15) { PlayerPrefs.SetInt("CurrentSets", 4); PlayerPrefs.SetFloat("PTime", 3.5f); } else if (Score >= 10) { PlayerPrefs.SetInt("CurrentSets", 3); PlayerPrefs.SetFloat("PTime", 4.5f); } else if (Score >= 5) { PlayerPrefs.SetInt("CurrentSets", 2); PlayerPrefs.SetFloat("PTime", 5.5f); } T = PlayerPrefs.GetFloat("PTime"); if (Finish == true) { Up.GetComponent <SpriteRenderer>().enabled = true; Down.GetComponent <SpriteRenderer>().enabled = false; CurtainGood.Play(); Positive = true; NextGame = "VoteGame"; } else if (Lives == 0) { Up.GetComponent <SpriteRenderer>().enabled = false; Down.GetComponent <SpriteRenderer>().enabled = true; CurtainBad.Play(); Positive = false; NextGame = "LoseScreen"; } else { rvalue2 = RandomValue(); PlayerPrefs.SetInt("CurrentGame", rvalue2); if (rvalue2 <= 7) { Up.GetComponent <SpriteRenderer>().enabled = true; Down.GetComponent <SpriteRenderer>().enabled = false; CurtainGood.Play(); Positive = true; } else { Up.GetComponent <SpriteRenderer>().enabled = false; Down.GetComponent <SpriteRenderer>().enabled = true; CurtainBad.Play(); Positive = false; } if (rvalue2 == 0) { NextGame = "GolfAnimatedGame"; // RuleText.text = "DUMP RESORT: TAP at the right moment"; } else if (rvalue2 == 1) { NextGame = "TextGame1"; // RuleText.text = "COVFEFE: TAP the correct letters"; } else if (rvalue2 == 2) { NextGame = "SodaGame"; // RuleText.text = "CHUG DIET SODA: CLICK and HOLD soda"; } else if (rvalue2 == 3) { NextGame = "WallGame"; // RuleText.text = "BUILD THE WALL: TAP to place missing bricks"; } else if (rvalue2 == 4) { NextGame = "GrabCatGame"; // RuleText.text = "GRAB THE PUSSY: TAP to grab the pussy"; } else if (rvalue2 == 5) { NextGame = "SteakGame"; // RuleText.text = "SHAKE THE KETCHUP! CLICk and DRAG to prepare your meal"; } else if (rvalue2 == 6) { NextGame = "ButinGame"; // RuleText.text = "PROTECT BUTIN: CLICK to hide Butin"; } else if (rvalue2 == 7) { NextGame = "CombGame"; // RuleText.text = "READY THE NUKES: TAP the keys in time"; } else if (rvalue2 == 8) { NextGame = "GrabWomanGame"; // RuleText.text = "GRAB THE PUSSY: TAP to grab the pussy"; } else if (rvalue2 == 9) { NextGame = "EarthGame"; // RuleText.text = "CLICK THE USA to exit the Paris agreement"; } else if (rvalue2 == 10) { NextGame = "PipeGame"; // RuleText.text = "Drag the pipes to the pipeline"; } else if (rvalue2 == 11) { NextGame = "MoneyGame"; // RuleText.text = "P**N STAR HUSH MONEY: CLICK and DRAG only 130,000 dollars"; } else if (rvalue2 == 12) { NextGame = "ImmigrantsGame"; // RuleText.text = "KEEP THOSE IMMIGRANTS OUT!: TAP on the immigrant"; } else if (rvalue2 == 13) { NextGame = "AirportGame"; // RuleText.text = "KEEP THOSE MUSLIMS OUT!: TAP on the muslim"; } else if (rvalue2 == 14) { NextGame = "KeyGame"; // RuleText.text = "READY THE NUKES: TAP the keys in time"; } } }