private IEnumerator AparicionDeLaFormulaDePesoIgualANormal() { yield return(new WaitForSecondsRealtime(34f)); FormulaSRoz1.SetActive(true); StartCoroutine(FadingEffects.ShowImageFading(1f, FormulaSRoz1.GetComponent <Image>())); }
private IEnumerator AparicionDeLasDescomposicionesDeLaNormalEnX() { yield return(new WaitForSecondsRealtime(29f)); NormalX.SetActive(true); StartCoroutine(FadingEffects.ShowImageFading(1f, NormalX.GetComponent <Image>())); }
private IEnumerator AparicionDelTituloSinRozamiento() { Text titulo = SectionTitle.GetComponent <Text>(); titulo.text = "Sin rozamiento"; yield return(StartCoroutine(FadingEffects.ShowAndHideTextFading(0.5f, 1f, titulo))); }
private IEnumerator DesaparecerLasFormulasPrevias() { yield return(new WaitForSecondsRealtime(1f)); StartCoroutine(FadingEffects.HideImageFading(1f, FormulaSRoz1.GetComponent <Image>())); StartCoroutine(FadingEffects.HideImageFading(1f, FormulaSRoz2.GetComponent <Image>())); }
private IEnumerator AparicionDelPeso() { yield return(new WaitForSecondsRealtime(25f)); Peso.SetActive(true); StartCoroutine(FadingEffects.ShowImageFading(1f, Peso.GetComponent <Image>())); }
private IEnumerator AparicionFormulaVMax(float momento, GameObject formula) { yield return(new WaitForSecondsRealtime(momento)); formula.SetActive(true); yield return(StartCoroutine(FadingEffects.ShowImageFading(1f, formula.GetComponent <Image>()))); }
private IEnumerator AparecerImagen(float momento, GameObject elemento) { yield return(new WaitForSecondsRealtime(momento)); elemento.SetActive(true); yield return(StartCoroutine(FadingEffects.ShowImageFading(1f, elemento.GetComponent <Image>()))); }
private IEnumerator AparicionDelTituloVelocidadMaxima() { Text titulo = SectionTitle.GetComponent <Text>(); titulo.text = "Velocidad máxima"; yield return(StartCoroutine(FadingEffects.ShowAndHideTextFading(0.5f, 1f, titulo))); }
protected override void Start() { base.Start(); CampoRotanteFilm = gameObject.GetComponent <CampoRotanteFilm>(); Jaula = CampoRotanteFilm.Jaula; IndicadorJaula = CampoRotanteFilm.IndicadorJaula; IndicadorBobina = CampoRotanteFilm.IndicadorBobina; IndicadorTransformador = CampoRotanteFilm.IndicadorTransformador; FlechaCampoMagnetico = CampoRotanteFilm.FlechaCampoMagnetico; IndicadorCableadoAFuente = CampoRotanteFilm.IndicadorCableadoAFuente; FadingEffects = CampoRotanteFilm.GetComponent <FadingEffects>(); SectionTitle = CampoRotanteFilm.SectionTitle; }
protected override void Start() { base.Start(); PeralteAnimationController = gameObject.GetComponent <PeralteAnimationController>(); PeralteFilm = gameObject.GetComponent <PeralteFilm>(); Holograma = PeralteFilm.Holograma; Diagrama2D = PeralteFilm.Diagrama2D; Peso = PeralteFilm.Peso; Normal = PeralteFilm.Normal; FormulaSRoz1 = PeralteFilm.FormulaSRoz1; FormulaSRoz2 = PeralteFilm.FormulaSRoz2; FormulaSRoz3 = PeralteFilm.FormulaSRoz3; FormulaSRoz4 = PeralteFilm.FormulaSRoz4; FormulaSRoz5 = PeralteFilm.FormulaSRoz5; FormulaVMax0 = PeralteFilm.FormulaVMax0; FormulaVMax1 = PeralteFilm.FormulaVMax1; FormulaVMax2 = PeralteFilm.FormulaVMax2; FormulaVMax3 = PeralteFilm.FormulaVMax3; FormulaVMax4 = PeralteFilm.FormulaVMax4; FormulaVMax5 = PeralteFilm.FormulaVMax5; FormulaVMin0 = PeralteFilm.FormulaVMin0; FormulaVMin1 = PeralteFilm.FormulaVMin1; FormulaVMin2 = PeralteFilm.FormulaVMin2; FormulaVMin3 = PeralteFilm.FormulaVMin3; FormulaVMin4 = PeralteFilm.FormulaVMin4; FormulaVMin5 = PeralteFilm.FormulaVMin5; RozVminY = PeralteFilm.RozVminY; RozVmin = PeralteFilm.RozVmin; RozVminX = PeralteFilm.RozVminX; RozVmaxY = PeralteFilm.RozVmaxY; RozVmaxX = PeralteFilm.RozVmaxX; RozVmax = PeralteFilm.RozVmax; NormalX = PeralteFilm.NormalX; NormalY = PeralteFilm.NormalY; PlanoCartesiano = PeralteFilm.PlanoCartesiano; Auto_Holograma = PeralteFilm.Auto_Holograma; Pista = PeralteFilm.Pista; //PeralteManager = PeralteFilm.PeralteManager.GetComponent<PeralteManager>(); SectionTitle = PeralteFilm.SectionTitle; FadingEffects = Diagrama2D.GetComponent <FadingEffects>(); }
private IEnumerator AparicionDelTitulo() { SectionTitle.text = "Experiencia de campo rotante"; yield return(StartCoroutine(FadingEffects.ShowAndHideTextFading(0.5f, 1f, SectionTitle))); }