IEnumerator IntroCoroutine() { title.Appear(); yield return(new WaitForSeconds(2f)); blackMask.FadeIn(); yield return(new WaitForSeconds(blackMask.fadeRate)); playButton.Appear(); highScoreLabel.Appear(); highScoreText.Appear(); optionsButton.Appear(); }
public void Appear() { scoreLabel.Appear(); scoreText.Appear(); orbManager.Appear(); runner.Appear(); }
public void Appear() { Time.timeScale = 0.5f; gameOver.Appear(); scoreLabel.Appear(); scoreText.Appear(); continueButton.Appear(); redMask.InstantFadeTo(1); redMask.FadeIn(); scoreText.GetComponent <Text>().text = score.Value.ToString(); }