// Start is called before the first frame update void Start() { groundColor = Color.white; prevPowerColor = PowerColor.WHITE; powerColor = PowerColor.WHITE; greenAudio = transform.Find("Sounds").Find("Green").gameObject.GetComponent <FadingAudioSource>(); }
// Use this for initialization void Start() { _loopingSound = GameObject.Find ("Wormhole Loop Sound").GetComponent<FadingAudioSource>(); _loopingSound.FadeTime = timeToScaleDown; _loopingSound.Play(); _startTime = Time.time; }
// Use this for initialization void Start() { _loopingSound = GameObject.Find("Wormhole Loop Sound").GetComponent <FadingAudioSource>(); _loopingSound.FadeTime = timeToScaleDown; _loopingSound.Play(); _startTime = Time.time; }
// Start is called before the first frame update void Start() { var lazers = FindObjectsOfType <GameObject>() .Where(o => o.name.Contains("Lazer")); lazerParticles = lazers.Select(l => l.GetComponent <ParticleSystem>()).ToList(); audioSource = new FadingAudioSource(GetComponent <AudioSource>()); }
// Use this for initialization void Start() { music = GameObject.Find("Music Audio Source").GetComponent <FadingAudioSource> (); lives_track = gameObject.GetComponent <Lives_Tracker>(); shopPlaying = false; music.Fade(shopMusic, 1f, true); currentWaveUnits = new List <Prototype_Nav>(); //StartCoroutine(StartWave()); }
public static bool Play(this AudioSource source, ExtendedAudioClip clip, float fadeIn) { AudioClip audioClip = clip.clips.GetRandom(null); if (audioClip == null) { Debug.LogWarning("No AudioClip Found"); return(false); } source.pitch = (clip.pitchRange.x == clip.pitchRange.y) ? clip.pitchRange.x : UnityEngine.Random.Range(clip.pitchRange.x, clip.pitchRange.y); if (clip.is2D) { source.spatialBlend = 0; } else { source.spatialBlend = 1; source.rolloffMode = clip.useLinearRolloff ? AudioRolloffMode.Linear : AudioRolloffMode.Logarithmic; source.minDistance = clip.minMaxDistance.x; source.maxDistance = clip.minMaxDistance.y; source.spread = clip.spread; source.dopplerLevel = clip.doppler; } source.priority = clip.priority; source.panStereo = clip.stereoPan; if (clip.oneShot) { source.loop = false; source.PlayOneShot(audioClip, clip.volume); } else { source.Stop(0); source.volume = clip.volume; source.loop = clip.loop; source.clip = audioClip; source.Play(); } if (fadeIn > 0) { FadingAudioSource.FadeInSource(source, fadeIn); } return(true); }
///////////////////////////////////////////// /// Functions ///////////////////////////////////////////// //initialize variables, and then start the audio for the appropriate environment public void Setup(EnvironmentManager.Place place) { errorClip = Resources.Load <AudioClip>(MUSIC_PATH + Clips.Error.ToString()); titleMusic = Resources.Load <AudioClip>(MUSIC_PATH + Clips.Komiku_Barque_sur_le_Lac.ToString()); kitchenMusic = Resources.Load <AudioClip>(MUSIC_PATH + Clips.Doctor_Turtle_It_Looks_Like_the_Future_but_Feels_Like_the_Past.ToString()); tavernMusic = Resources.Load <AudioClip>(MUSIC_PATH + Clips.Komiku_Pirates_Libertaires.ToString()); pauseMusic = Resources.Load <AudioClip>(MUSIC_PATH + Clips.Komiku_Chill_Out_Theme.ToString()); backgroundMusic = new FadingAudioSource(GameObject.Find(AUDIO_ORGANIZER).transform.Find(MUSIC_SPEAKER).GetComponent <AudioSource>(), Clips.Error, MAX_VOLUME, true, false); kitchenBackgroundSFX = Resources.Load <AudioClip>(SFX_PATH + Clips.Kitchen_SFX.ToString()); tavernBackgroundSFX = Resources.Load <AudioClip>(SFX_PATH + Clips.Tavern_SFX.ToString()); battleBackgroundSFX = Resources.Load <AudioClip>(SFX_PATH + Clips.Battlefield_SFX.ToString()); foley = new FadingAudioSource(GameObject.Find(AUDIO_ORGANIZER).transform.Find(FOLEY_SPEAKER).GetComponent <AudioSource>(), Clips.Error, MAX_VOLUME, true, false); PlayPlaceMusic(place); }
// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody>(); input = new RocketInput(); audioSource = new FadingAudioSource(GetComponent <AudioSource>()); thrustVector = new Vector3(0f, 0f, 0f); MainThrust = mainThrust; sceneIndex = SceneManager.GetActiveScene().buildIndex; state = State.Alive; DetectCollisions = true; SetDebugMode(); InitializeThrustParticles(); InitializeSuccessParticles(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; playerRigidBody = player.gameObject.GetComponent <Rigidbody> (); playerHealth = player.GetComponent <PlayerHealth> (); enemyHealth = GetComponent <EnemyHealth> (); nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); anim = GetComponent <Animator> (); enemyLayer = LayerMask.NameToLayer("Enemy"); shootableByEnemyMask = ~LayerMask.GetMask("Enemy"); hellephantEtheralLayer = LayerMask.NameToLayer("HellephantEtheral"); dustCloudRotation = dustCloud.transform.rotation; enemyAttackAudioSource = GetComponent <FadingAudioSource> (); TurnNormal(); }
public static void Stop(this AudioSource source, float fadeOut) { // just stops if fade out is <= 0 FadingAudioSource.FadeOutSource(source, fadeOut); }
// Use this for initialization void Start() { music = gameObject.GetComponent <FadingAudioSource> (); music.Fade(shopMusic, 1f, true); }