IEnumerator SwitchCameraInternal(CamType target) { //yield return StartCoroutine(Fader.FadeOut()); Fader.ChangeTarget(0); cameras[(int)camStatus].enabled = false; camStatus = target; cameras[(int)target].enabled = true; //TODO change worldspace event cam Fader.ChangeTarget(1); //yield return StartCoroutine(Fader.FadeIn()); yield return(null); }
public static void ChangeTarget(float i) { Instance.ChangeTarget(new Color(0, 0, 0, i)); }