public override void _Ready()
        {
            Fader.FaderReady faderActivate = null;
            faderActivate = () =>
            {
                Fader.instance.StartFading(false, new Color(1, 1, 1));
                Fader.faderReady -= faderActivate;
            };

            Fader.faderReady += faderActivate;

            GD.Randomize();
        }
Exemple #2
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        public override void _Ready()
        {
            GD.Randomize();

            if (instance == null)
            {
                instance = this;
            }

            _playerController   = GetNode <PlayerController>(playerControllerNodePath);
            _playerShooting     = GetNode <PlayerShooting>(playerShooterNodePath);
            _playerHealthSetter = GetNode <HealthSetter>(playerHealthSetterNodePath);

            _pauseResumeController = GetNode <PauseAndResume>(pauseResumeControllerNodePath);

            Fader.FaderReady faderActivate = null;
            faderActivate = () =>
            {
                Fader.instance.StartFading(false, new Color(1, 1, 1));
                Fader.faderReady -= faderActivate;
            };

            Fader.faderReady += faderActivate;
        }