public void Populate() { m_hasCalledPopulate = true; state = FadeShowDestroy.Hidden; m_secondsSincePrevState = 0; m_doUpdate = false; if (m_canvGroup == null) { m_canvGroup = GetComponent <CanvasGroup>(); } if (m_canvGroup) { m_canvGroup.alpha = 0; } m_layoutElem = GetComponent <LayoutElement>(); if (m_layoutElem) { m_startPrefHeight = m_layoutElem.preferredHeight; } OnSelected.AddListener(() => state = FadeShowDestroy.FadeOut); }
private void ShowUpdate(float t) { if (t >= 1) { state = FadeShowDestroy.FadeOut; } }
public void StartAnimation() { if (!m_hasCalledPopulate) { Populate(); } m_doUpdate = true; state = FadeShowDestroy.FadeIn; }
// for each of these, 0 <= t <= 1 private void FadeInUpdate(float t) { if (t >= 1) { state = FadeShowDestroy.Show; return; } if (m_canvGroup) { m_canvGroup.alpha = Mathf.Lerp(0, 1, t); } }
private void FadeOutUpdate(float t) { if (t >= 1) { state = FadeShowDestroy.Destroy; return; } if (m_canvGroup) { m_canvGroup.alpha = Mathf.Lerp(1, 0, t); } }