Exemple #1
0
 public void Yellow()
 {
     damageUI        = Resources.Load("Prefab/Damage UI") as GameObject;
     damageUI        = Instantiate(damageUI);
     fade            = damageUI.GetComponentInChildren <FadeOutText>();
     fade.damageType = FadeOutText.DamageType.Enemey_WeakDamage;
     Destroy(damageUI, 2f);
 }
Exemple #2
0
 public void Pink()
 {
     damageUI        = Resources.Load("Prefab/Damage UI") as GameObject;
     damageUI        = Instantiate(damageUI);
     fade            = damageUI.GetComponentInChildren <FadeOutText>();
     fade.damageType = FadeOutText.DamageType.Player_MPHeal;
     Destroy(damageUI, 2f);
 }
Exemple #3
0
    static public GameObject Instantiate(float value, FadeOutText.DamageType type)
    {
        if (prefab == null)
        {
            prefab = Resources.Load(PrefabPath) as GameObject;
        }
        GameObject  UIObj = Object.Instantiate(prefab);
        FadeOutText fade  = UIObj.GetComponentInChildren <FadeOutText>();

        fade.damageType       = type;
        fade.fadeOutText.text = value.ToString();
        Object.Destroy(UIObj, 2.0f);
        return(UIObj);
    }