Exemple #1
0
    IEnumerator EndBattle()
    {
        if (state == BattleState.WON)
        {
            screenHUD.writeLog("You win\n");
            yield return(new WaitForSeconds(1f));

            screenHUD.writeLog("You leveled up!\n");
            playerUnit.unitLevel++;
            if (playerUnit.unitLevel % 2 == 0)
            {
                screenHUD.writeLog("You gain 1 more damage\n");
                playerUnit.damage++;
            }
            else
            {
                screenHUD.writeLog("You gain 5 more health\n");
                playerUnit.maxHP     += 5;
                playerUnit.currentHP += 5;
            }
            yield return(new WaitForSeconds(2f));

            if (enemyUnit.unitName == "Circlo")
            {
                animator.reproduceCutscene(Mid);
                animator.fadeExit(4);
            }
            else if (enemyUnit.unitName == "SS08")
            {
                animator.reproduceCutscene(Ending);
                bl.resetAccess();
                animator.fadeExit(4);
            }
            else
            {
                animator.fadeExit(2);
            }
        }
        else if (state == BattleState.LOST)
        {
            screenHUD.writeLog("You lose");
            yield return(new WaitForSeconds(2f));

            if (enemyUnit.unitName == "Rectanguler" || enemyUnit.unitName == "Circlo")
            {
                animator.reproduceCutscene(Defeat1);
                animator.fadeExit(4);
            }
            else
            {
                animator.reproduceCutscene(Defeat2);
                animator.fadeExit(4);
            }
            bl.resetAccess();
            //SceneManager.LoadScene(0);
        }
        CombatHistory.instance.Clear();
    }
Exemple #2
0
 public void loadBattle(Enemy eventEnemy)
 {
     if (access[battleId] == 1)
     {
         BattleInfoBridge.instance.SetEnemy(eventEnemy);
         if (battleId != access.Length - 1)
         {
             access[battleId + 1] = 1;
         }
         access[battleId] = 0;
         FadeLoader.fadeExit(3);
     }
 }
Exemple #3
0
    IEnumerator executeIntro()
    {
        yield return(new WaitForSeconds(3f));

        bl.fadeExit(1);
    }
Exemple #4
0
 public void ExitCutscene()
 {
     bl.fadeExit(nextScene);
 }