void Init() { activeGroup = menuGroup; menuGroup.FadeInstant(true); optionsGroup.FadeInstant(false); controlsGroup.FadeInstant(false); }
void ScenicTransition(bool isInstant = true) { if (!isInstant) { ScenicTransition(); return; } menuContainerGroup.FadeInstant(!isScenic); cameraToMove.transform.position = CalculateNewCameraPosition(); }