public void Start() { maosterial.DisableKeyword("_EMISSION"); maosterial.SetColor("_EmissionColor", Color.black); braco = this.transform.parent.gameObject; animaBraco = braco.GetComponent <Animator>(); referencia = GameObject.Find("FadaHolder").GetComponent <FadaHolder>(); }
// Start is called before the first frame update public void Start() { referencia = GameObject.Find("FadaHolder").GetComponent <FadaHolder>(); labirinto = GameObject.Find("Jogo"); jogador = GameObject.FindGameObjectWithTag("Player").transform; prontoADestruir = false; gazeAware = GetComponent <GazeAware>(); //AQUI ativarVeado = false; }
// Start is called before the first frame update void Start() { referencia = GameObject.Find("FadaHolder").GetComponent <FadaHolder>(); raposaAnimador = GetComponent <Animator>(); estaLevantada = false; //jogador = GameObject.Find("Cylinder").transform; jogador = GameObject.FindGameObjectWithTag("Player").transform; ativarRaposa = false; }
public void Start() { rodeado = true; referencia = GameObject.Find("FadaHolder").GetComponent <FadaHolder>(); if (rodeado) { loboAnimador = GetComponent <Animator>(); esperar = uivo.length + 8f; InvokeRepeating("TocaUivar", 8f, esperar); } jogador = GameObject.FindGameObjectWithTag("Player").transform; gazeAware = GetComponent <GazeAware>(); //AQUI ativarLobo = false; //AQUI }