// Use this for initialization void Start() { for (int i = 0; i < 4; i++) { if (factory.CanBuild(i) == true) { buildButtons[i].interactable = true; buildText[i].text = "商品:" + factory.GetFactoryStatus(i % 4, 0).productName + "\n生産数:" + factory.GetFactoryStatus(i % 4, 0).productCount + "\n建設費:" + factory.GetFactoryStatus(i % 4, 0).rankUpcost + "\n維持費:" + (factory.GetFactoryStatus(i % 4, 0).rankUpcost / 10).ToString(); } else { buildButtons[i].interactable = false; buildText[i].text = "商品:" + "?????" + "\n生産数:" + "?????" + "\n建設費:" + "?????" + "\n維持費:" + "?????"; } } checkButton.interactable = false; }
public bool CanBuild(int index_) { return(factoryManager.CanBuild(index_)); }