/// <summary>
    /// 隐藏厂区建筑物
    /// </summary>
    private void HideFacotry()
    {
        FactoryDepManager manager = FactoryDepManager.Instance;

        if (manager)
        {
            manager.HideFacotry();
        }
    }
    ///// <summary>
    ///// 载入机房
    ///// </summary>
    ///// <param name="depNode"></param>
    ///// <param name="isFocusRoom"></param>
    ///// <param name="onComplete"></param>
    //public IEnumerator LoadRoomStartCoroutine(DepNode depNode, bool isFocusRoom = false, Action<FloorController> onComplete = null)
    //{
    //    if (depNode == null)
    //    {
    //        Debug.Log("RoomID is null...");
    //        yield break;
    //    }
    //    //SceneBackButton.Instance.Show(BackToBuilding);
    //    HideFacotory();
    //    RoomCreate(depNode, isFocusRoom, onComplete);
    //}

    /// <summary>
    /// 隐藏当前建筑
    /// </summary>
    private void HideFacotory()
    {
        FactoryDepManager depManager = FactoryDepManager.Instance;

        depManager.HideFacotry();
    }