Exemple #1
0
    GameObject CreateFactory(FactoryInfo factoryInfo, int index)
    {
        GameObject fObject = Instantiate(factoryPrefab);

        // Model
        FactoryController factory = fObject.GetComponent <FactoryController>();

        factory.CanvasHUD     = CanvasHUD;
        factory.EconomyObject = EconomyObject;
        factory.SetUpParams(factoryInfo);

        // View
        float invRatio = 1 / GoldenRatio;

        fObject.transform.SetParent(this.transform, false);

        float prevScale = StarterScale;

        Debug.Log(string.Format("making factory {0}", index));
        Debug.Log(string.Format("starting location {0}", fObject.transform.position));

        for (int loop = 0; loop < index; loop++)
        {
            float   newScale  = prevScale * invRatio;
            Vector3 vectorAdd = new Vector3(0, 0, 0);
            switch (loop % 4)
            {
            case 0:
                vectorAdd = new Vector3(DefaultFactorySize * (prevScale / 2 + newScale / 2),
                                        DefaultFactorySize * (prevScale / 2 - newScale / 2), 0);
                break;

            case 1:
                vectorAdd = new Vector3(DefaultFactorySize * (prevScale / 2 - newScale / 2),
                                        -DefaultFactorySize * (prevScale / 2 + newScale / 2), 0);
                break;

            case 2:
                vectorAdd = new Vector3(-DefaultFactorySize * (prevScale / 2 + newScale / 2),
                                        -DefaultFactorySize * (prevScale / 2 - newScale / 2), 0);
                break;

            case 3:
                vectorAdd = new Vector3(-DefaultFactorySize * (prevScale / 2 - newScale / 2),
                                        DefaultFactorySize * (prevScale / 2 + newScale / 2), 0);
                break;
            }
            Debug.Log(vectorAdd);
            fObject.transform.position += vectorAdd;
            prevScale = newScale;
        }
        fObject.transform.localScale = new Vector3(prevScale,
                                                   prevScale,
                                                   prevScale);
        return(fObject);
    }
Exemple #2
0
    GameObject CreateFactory(FactoryInfo factoryInfo, int index)
    {
        GameObject fObject = Instantiate(factoryPrefab);

        fObject.transform.SetParent(this.transform);
        fObject.transform.position += new Vector3(index * 2, 0, 0);
        float scale = (float)Math.Pow(1 / GoldenRatio, index);

        fObject.transform.localScale = new Vector3(scale,
                                                   scale,
                                                   scale);
        FactoryController factory = fObject.GetComponent <FactoryController>();

        factory.CanvasHUD     = CanvasHUD;
        factory.EconomyObject = EconomyObject;
        factory.SetUpParams(factoryInfo);
        return(fObject);
    }