Exemple #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ChangeColors"/> class.</summary>
        /// <remarks><para>
        /// <b>ChangeColors</b> may change the <see cref="FactionClass.Color"/> property of any <see
        /// cref="FactionClass"/> defined by the current <see cref="FactionSection"/>.
        /// </para><para>
        /// The value of the <see cref="DataChanged"/> property indicates whether any changes were
        /// made.</para></remarks>

        public ChangeColors()
        {
            InitializeComponent();

            // add factions to list view
            FactionSection factions = MasterSection.Instance.Factions;

            foreach (FactionClass faction in factions.Collection.Values)
            {
                // store faction ID with faction color
                FactionListItem item = new FactionListItem(
                    faction.Id, faction.Color, new SolidColorBrush(faction.Color));

                FactionList.Items.Add(item);
            }

            // adjust column widths of Faction list view
            DependencyPropertyDescriptor.FromProperty(
                ListView.ActualWidthProperty, typeof(ListView))
            .AddValueChanged(FactionList, OnFactionWidthChanged);

            // select first faction if present
            if (FactionList.Items.Count > 0)
            {
                FactionList.SelectedIndex = 0;
            }
            else
            {
                // disable buttons otherwise
                ChangeButton.IsEnabled = false;
                ResetButton.IsEnabled  = false;
            }
        }
Exemple #2
0
        /// <summary>
        /// Adds all factions in the current scenario to the "Owner" <see cref="ComboBox"/>.
        /// </summary>
        /// <remarks><para>
        /// <b>AddScenarioFactions</b> adds the <see cref="FactionClass.Id"/> strings of all <see
        /// cref="FactionClass"/> objects in the current scenario to the "Owner" combo box.
        /// </para><para>
        /// These identifiers are collected in three different locations:
        /// </para><list type="number"><item>
        /// All elements in the <see cref="FactionSection.Collection"/> of the current <see
        /// cref="FactionSection"/>.
        /// </item><item>
        /// Any <see cref="Area.Owner"/> identifiers of <see cref="Area"/> objects that were not
        /// encountered in step 1.
        /// </item><item>
        /// Any <see cref="Area.UnitOwner"/> identifiers of <b>Area</b> objects that were not
        /// encountered in steps 1 and 2.</item></list></remarks>

        private void AddScenarioFactions()
        {
            var items = OwnerCombo.Items;

            // add all scenario factions to combo box
            FactionSection factions = MasterSection.Instance.Factions;

            foreach (string id in factions.Collection.Keys)
            {
                items.Add(id);
            }

            // add any additional area owners
            AreaSection areas = MasterSection.Instance.Areas;

            foreach (Area area in areas.Collection)
            {
                string id = area.Owner;
                if (id.Length > 0 && !items.Contains(id))
                {
                    items.Add(id);
                }
            }

            // add any additional unit owners
            foreach (Area area in areas.Collection)
            {
                string id = area.UnitOwner;
                if (id.Length > 0 && id != area.Owner && !items.Contains(id))
                {
                    items.Add(id);
                }
            }
        }
Exemple #3
0
        /// <summary>
        /// Raises and handles the <see cref="Window.Closing"/> event.</summary>
        /// <param name="args">
        /// A <see cref="CancelEventArgs"/> object containing event data.</param>
        /// <remarks><para>
        /// <b>OnClosing</b> raises the <see cref="Window.Closing"/> event by calling the base class
        /// implementation of <see cref="Window.OnClosing"/> with the specified <paramref
        /// name="args"/>.
        /// </para><para>
        /// If the event was not requested to <see cref="CancelEventArgs.Cancel"/>, <b>OnClosing</b>
        /// handles the <see cref="Window.Closing"/> event by clearing the <see cref="DataChanged"/>
        /// flag if the <see cref="Window.DialogResult"/> is not <c>true</c>, indicating that the
        /// user cancelled the dialog and wants to discard all changes.
        /// </para><para>
        /// Otherwise, <b>OnClosing</b> reads the control contents of this dialog into the current
        /// <see cref="FactionSection"/>.</para></remarks>

        protected override void OnClosing(CancelEventArgs args)
        {
            base.OnClosing(args);
            if (args.Cancel)
            {
                return;
            }

            // user cancelled dialog, ignore changes
            if (DialogResult != true)
            {
                DataChanged = false;
                return;
            }

            // store new faction colors
            FactionSection factions = MasterSection.Instance.Factions;

            foreach (FactionListItem item in FactionList.Items)
            {
                FactionClass faction = factions.Collection[item.Item1];
                faction.Color = item.Item2;
            }
        }
Exemple #4
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        /// <summary>
        /// Initializes a new instance of the <see cref="ChangeHomes"/> class.</summary>
        /// <remarks>
        /// The data of the current <see cref="AreaSection"/> may be changed in the dialog, as
        /// indicated by the value of the <see cref="DataChanged"/> property.</remarks>

        public ChangeHomes()
        {
            InitializeComponent();

            // get world state shown in Areas tab page
            var        areasContent = MainWindow.Instance.AreasTab.SectionContent;
            WorldState world        = ((AreasTabContent)areasContent).WorldState;

            // create map view with default properties
            this._mapView = MapViewManager.Instance.CreateView(
                "changeHomes", world, MapViewHost, OnMapMouseDown, null);

            // prepare to highlight home sites
            this._mapView.SelectedRegion = Finder.MapGrid.CreateArray <Boolean>();

            FactionSection factions = MasterSection.Instance.Factions;

            foreach (FactionClass faction in factions.Collection.Values)
            {
                // add faction and home site
                PointI          home = faction.HomeSite;
                FactionListItem item = new FactionListItem(faction.Id, Site.Format(home), home);
                FactionList.Items.Add(item);

                // highlight home site if valid
                if (Finder.MapGrid.Contains(home))
                {
                    this._mapView.SelectedRegion[home.X, home.Y] = true;
                }
            }

            // adjust column width of Faction list view
            DependencyPropertyDescriptor.FromProperty(
                ListView.ActualWidthProperty, typeof(ListView))
            .AddValueChanged(FactionList, OnFactionWidthChanged);
        }
Exemple #5
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        /// <summary>
        /// Raises and handles the <see cref="Window.Closing"/> event.</summary>
        /// <param name="args">
        /// A <see cref="CancelEventArgs"/> object containing event data.</param>
        /// <remarks><para>
        /// <b>OnClosing</b> raises the <see cref="Window.Closing"/> event by calling the base class
        /// implementation of <see cref="Window.OnClosing"/> with the specified <paramref
        /// name="args"/>.
        /// </para><para>
        /// If the event was not requested to <see cref="CancelEventArgs.Cancel"/>, <b>OnClosing</b>
        /// handles the <see cref="Window.Closing"/> event by clearing the <see cref="DataChanged"/>
        /// flag if the <see cref="Window.DialogResult"/> is not <c>true</c>, indicating that the
        /// user cancelled the dialog and wants to discard all changes.
        /// </para><para>
        /// Otherwise, <b>OnClosing</b> reads the control contents of this dialog into the current
        /// <see cref="AreaSection"/>.</para></remarks>

        protected override void OnClosing(CancelEventArgs args)
        {
            base.OnClosing(args);
            if (args.Cancel)
            {
                return;
            }

            // user cancelled dialog, ignore changes
            if (DialogResult != true)
            {
                DataChanged = false;
                return;
            }

            // read coordinates stored in Faction list view
            FactionSection factions = MasterSection.Instance.Factions;

            foreach (FactionListItem item in FactionList.Items)
            {
                FactionClass faction = factions.Collection[item.Item1];
                faction.HomeSite = item.Item3;
            }
        }