private void DrawFactionResourceIcons(Rect inRect, int x, int y, int resourceSize) //Used to draw a list of resources from the faction { Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; int k; int j; float resourcesPerRow = 7; int ySpacing = 30; foreach (ResourceType resourceType in ResourceUtils.resourceTypes) { ResourceFC resource = faction.returnResource(resourceType); k = (int)Math.Floor((int)resourceType / resourcesPerRow); j = (int)((int)resourceType % resourcesPerRow); if (Widgets.ButtonImage(new Rect(5 + x + (j * (resourceSize + 5)), y - 5 + ySpacing * k, resourceSize, resourceSize), resource.getIcon())) { Find.WindowStack.Add(new DescWindowFc("TotalFactionProduction".Translate() + ": " + resource.name, char.ToUpper(resource.name[0]) + resource.name.Substring(1))); } Widgets.Label(new Rect(5 + x + j * (resourceSize + 5), y + resourceSize - 10 + ySpacing * k, resourceSize, resourceSize), resource.amount.ToString()); } }
private void DrawProduction() { Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; //Production headers Widgets.Label(new Rect(40, 310, 60, 25), "Base".Translate()); Widgets.Label(new Rect(110, 310, 60, 25), "Modifier".Translate()); Widgets.Label(new Rect(180, 310, 60, 25), "Final".Translate()); if (currentTileSelected != -1) { foreach (ResourceType titheType in ResourceUtils.resourceTypes) { int titheTypeInt = (int)titheType; int baseHeight = 15; if (Widgets.ButtonImage(new Rect(20, 335 + titheTypeInt * (5 + baseHeight), baseHeight, baseHeight), faction.returnResource(titheType).getIcon())) { string label = faction.returnResource(titheType).label; Find.WindowStack.Add(new DescWindowFc("SettlementProductionOf".Translate() + ": " + label, label.CapitalizeFirst())); } float xMod = 70f; Rect baseRect = new Rect(40, 335 + titheTypeInt * (5 + baseHeight), 60, baseHeight + 2); double titheAddBaseProductionCurBiome = currentBiomeSelected.BaseProductionAdditive[titheTypeInt]; double titheAddBaseProductionCurHilli = currentHillinessSelected.BaseProductionAdditive[titheTypeInt]; double titheMultBaseProductionCurBiome = currentBiomeSelected.BaseProductionMultiplicative[titheTypeInt]; double titheMultBaseProductionCurHilli = currentHillinessSelected.BaseProductionMultiplicative[titheTypeInt]; Widgets.Label(baseRect, (titheAddBaseProductionCurBiome + titheAddBaseProductionCurHilli).ToString()); Widgets.Label(baseRect.CopyAndShift(xMod, 0f), (titheMultBaseProductionCurBiome * titheMultBaseProductionCurHilli).ToString()); Widgets.Label(baseRect.CopyAndShift(xMod * 2f, 0f), ((titheAddBaseProductionCurBiome + titheAddBaseProductionCurHilli) * (titheMultBaseProductionCurBiome * titheMultBaseProductionCurHilli)).ToString()); } } }
//Drawing public override void DoWindowContents(Rect inRect) { FactionFC faction = Find.World.GetComponent <FactionFC>(); faction.roadBuilder.DrawPaths(); if (Find.WorldSelector.selectedTile != -1 && Find.WorldSelector.selectedTile != currentTileSelected) { currentTileSelected = Find.WorldSelector.selectedTile; //Log.Message("Current: " + currentTileSelected + ", Selected: " + Find.WorldSelector.selectedTile); currentBiomeSelected = DefDatabase <BiomeResourceDef> .GetNamed( Find.WorldGrid.tiles[currentTileSelected].biome.ToString(), false); //default biome if (currentBiomeSelected == default(BiomeResourceDef)) { //Log Modded Biome currentBiomeSelected = BiomeResourceDefOf.defaultBiome; } currentHillinessSelected = DefDatabase <BiomeResourceDef> .GetNamed( Find.WorldGrid.tiles[currentTileSelected].hilliness.ToString()); if (currentBiomeSelected.canSettle && currentHillinessSelected.canSettle && currentTileSelected != 1) { timeToTravel = FactionColonies.ReturnTicksToArrive( Find.World.GetComponent <FactionFC>().capitalLocation, currentTileSelected); } else { timeToTravel = 0; } } //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; int silverToCreateSettlement = (int)(TraitUtilsFC.cycleTraits(new double(), "createSettlementMultiplier", Find.World.GetComponent <FactionFC>().traits, "multiply") * (FactionColonies.silverToCreateSettlement + (500 * (Find.World.GetComponent <FactionFC>().settlements.Count() + Find.World.GetComponent <FactionFC>().settlementCaravansList.Count())) + (TraitUtilsFC.cycleTraits(new double(), "createSettlementBaseCost", Find.World.GetComponent <FactionFC>().traits, "add")))); if (faction.hasPolicy(FCPolicyDefOf.isolationist)) { silverToCreateSettlement *= 2; } if (faction.hasPolicy(FCPolicyDefOf.expansionist)) { if (!faction.settlements.Any() && !faction.settlementCaravansList.Any()) { traitExpansionistReducedFee = false; silverToCreateSettlement = 0; } else { if (faction.traitExpansionistTickLastUsedSettlementFeeReduction == -1 || (faction.traitExpansionistBoolCanUseSettlementFeeReduction)) { traitExpansionistReducedFee = true; silverToCreateSettlement /= 2; } else { traitExpansionistReducedFee = false; } } } //Draw Label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 0, 268, 40), "SettleANewColony".Translate()); //hori line Widgets.DrawLineHorizontal(0, 40, 300); //Upper menu Widgets.DrawMenuSection(new Rect(5, 45, 258, 220)); DrawLabelBox(10, 50, 100, 100, "TravelTime".Translate(), timeToTravel.ToStringTicksToDays()); DrawLabelBox(153, 50, 100, 100, "InitialCost".Translate(), silverToCreateSettlement + " " + "Silver".Translate()); //Lower Menu label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 270, 268, 40), "BaseProductionStats".Translate()); //Lower menu Widgets.DrawMenuSection(new Rect(5, 310, 258, 220)); //Draw production Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; //Production headers Widgets.Label(new Rect(40, 310, 60, 25), "Base".Translate()); Widgets.Label(new Rect(110, 310, 60, 25), "Modifier".Translate()); Widgets.Label(new Rect(180, 310, 60, 25), "Final".Translate()); if (currentTileSelected != -1) { foreach (ResourceType titheType in ResourceUtils.resourceTypes) { int height = 15; if (Widgets.ButtonImage(new Rect(20, 335 + (int)titheType * (5 + height), height, height), faction.returnResource(titheType).getIcon())) { Find.WindowStack.Add(new DescWindowFc("SettlementProductionOf".Translate() + ": " + faction.returnResource(titheType).label, char.ToUpper(faction.returnResource(titheType).label[0]) + faction.returnResource(titheType).label.Substring(1))); } Widgets.Label(new Rect(40, 335 + (int)titheType * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionAdditive[(int)titheType] + currentHillinessSelected.BaseProductionAdditive[(int)titheType]).ToString()); Widgets.Label(new Rect(110, 335 + (int)titheType * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionMultiplicative[(int)titheType] * currentHillinessSelected.BaseProductionMultiplicative[(int)titheType]).ToString()); Widgets.Label(new Rect(180, 335 + (int)titheType * (5 + height), 60, height + 2), ((currentBiomeSelected.BaseProductionAdditive[(int)titheType] + currentHillinessSelected.BaseProductionAdditive[(int)titheType]) * (currentBiomeSelected.BaseProductionMultiplicative[(int)titheType] * currentHillinessSelected.BaseProductionMultiplicative[(int)titheType])).ToString()); } } //Settle button Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; int buttonLength = 130; if (Widgets.ButtonText(new Rect((InitialSize.x - 32 - buttonLength) / 2f, 535, buttonLength, 32), "Settle".Translate() + ": (" + silverToCreateSettlement + ")")) //add inital cost { //if click button to settle if (PaymentUtil.getSilver() >= silverToCreateSettlement) //if have enough monies to make new settlement { StringBuilder reason = new StringBuilder(); if (currentTileSelected == -1 || !TileFinder.IsValidTileForNewSettlement(currentTileSelected, reason) || Find.World.GetComponent <FactionFC>().checkSettlementCaravansList(currentTileSelected.ToString())) { //Alert Error to User Messages.Message(reason.ToString(), MessageTypeDefOf.NegativeEvent); } else { //Else if valid tile PaymentUtil.paySilver(silverToCreateSettlement); //if PROCESS MONEY HERE if (traitExpansionistReducedFee) { faction.traitExpansionistTickLastUsedSettlementFeeReduction = Find.TickManager.TicksGame; faction.traitExpansionistBoolCanUseSettlementFeeReduction = false; } //create settle event FCEvent tmp = FCEventMaker.MakeEvent(FCEventDefOf.settleNewColony); tmp.location = currentTileSelected; tmp.planetName = Find.World.info.name; tmp.timeTillTrigger = Find.TickManager.TicksGame + timeToTravel; tmp.source = Find.World.GetComponent <FactionFC>().capitalLocation; Find.World.GetComponent <FactionFC>().addEvent(tmp); Find.World.GetComponent <FactionFC>().settlementCaravansList.Add(tmp.location.ToString()); Messages.Message("CaravanSentToLocation".Translate() + " " + (tmp.timeTillTrigger - Find.TickManager.TicksGame).ToStringTicksToDays() + "!", MessageTypeDefOf.PositiveEvent); // when event activate FactionColonies.createPlayerColonySettlement(currentTileSelected); } } else { //if don't have enough monies to make settlement Messages.Message("NotEnoughSilverToSettle".Translate() + "!", MessageTypeDefOf.NeutralEvent); } } //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }