public Faction getFaction(FactionEnum type) { foreach (Faction faction in factions) { if (faction.Type == type) return faction; } return null; }
public PlayerObject createPlayerObject(RaceEnum objectRace, FactionEnum objectFaction, CreatureEnum objectType, GenderEnum objectGender) { PlayerObject playerObject = new PlayerObject(); playerObject.Scale = 1; playerObject.Velocity = new Vector3(0, 0, 0); playerObject.FactionEnum = objectFaction; playerObject.RaceEnum = objectRace; playerObject.Gender = objectGender; playerObject.Name = NameFactory.getName(objectType, objectGender); this.createBodySettings(playerObject, objectRace, objectGender); return playerObject; }
public PlayerObject createPlayerObject(RaceEnum objectRace, FactionEnum objectFaction, CreatureEnum objectType, GenderEnum objectGender) { PlayerObject playerObject = new PlayerObject(); playerObject.Scale = 1; playerObject.Velocity = new Vector3(0, 0, 0); playerObject.FactionEnum = objectFaction; playerObject.RaceEnum = objectRace; playerObject.Gender = objectGender; playerObject.Name = NameFactory.getName(objectType, objectGender); this.createBodySettings(playerObject, objectRace, objectGender); return(playerObject); }
public Vector3 GetCheckpointPosition(int index, FactionEnum faction) { if (index < 0 || index >= checkPoints.Count) { return(Vector3.zero); } //blue needs to go in opposite direction if (faction == FactionEnum.AI) { index = checkPoints.Count - 1 - index; } return(checkPoints[index].transform.position); }
public static bool friendOf(FactionEnum fac1, FactionEnum fac2) { BaseFaction factionA = getFaction(fac1); if (factionA != null) { for (int i = 0; i < factionA.Allys.Length; i++) { if (factionA.Allys[i] == fac2) { return(true); } } } return(false); }
public NpcObject createNpcObject(RaceEnum objectRace, FactionEnum objectFaction, CreatureEnum objectType, GenderEnum objectGender) { NpcObject npcObject = new NpcObject(); npcObject.Scale = 1; npcObject.Velocity = new Vector3(0, 0, 0); npcObject.FactionEnum = objectFaction; npcObject.RaceEnum = objectRace; npcObject.Gender = objectGender; npcObject.Name = NameFactory.getName(objectType, objectGender); this.createBodySettings(npcObject, objectRace, objectGender); npcObject.Tasks.Add(new Model.Object.Task.Tasks.AttackRandomTask(npcObject, Model.Object.Task.Tasks.TaskPriority.Attack_Random)); //npcObject.Tasks.Add(new Model.Object.Task.Tasks.WalkRandomTask(npcObject, Model.Object.Task.Tasks.TaskPriority.Walk_Random)); return npcObject; }
private BaseFaction getFaction(FactionEnum fe) { if (mOwner == null) { return(null); } if (!FactionsBank.ContainsKey(fe)) { return(null); } if (!mReputations.ContainsKey(fe)) { mOwner.SendMessage(95, "Vous rencontrez une nouvelle faction: " + FactionsBank[fe].Name + " !"); mReputations.Add(fe, 0); } return(FactionsBank[fe]); }
public NpcObject createNpcObject(RaceEnum objectRace, FactionEnum objectFaction, CreatureEnum objectType, GenderEnum objectGender) { NpcObject npcObject = new NpcObject(); npcObject.Scale = 1; npcObject.Velocity = new Vector3(0, 0, 0); npcObject.FactionEnum = objectFaction; npcObject.RaceEnum = objectRace; npcObject.Gender = objectGender; npcObject.Name = NameFactory.getName(objectType, objectGender); this.createBodySettings(npcObject, objectRace, objectGender); npcObject.Tasks.Add(new AttackRandomTask(npcObject, TaskPriority.Attack_Random)); //npcObject.Tasks.Add(new Model.Object.Task.Tasks.WalkRandomTask(npcObject, Model.Object.Task.Tasks.TaskPriority.Walk_Random)); return(npcObject); }
public bool SpawnMinerUnit(int unitIndex, FactionEnum faction, Material factionMaterial, int balance) { if (_spawnedMiners >= GetComponent <Outpost>().MaxMinerUnits) { return(false); } var unitPrefab = unitPrefabs[unitIndex]; var unitObject = Instantiate(unitPrefab, transform); var unit = unitObject.GetComponent <MinerUnit>(); unit.Initialize(faction, factionMaterial); _spawnedMiners++; return(true); }
public void OnArrowAbilityUpgraded(ArrowAbilityData arrowAbilityData, FactionEnum faction) { if (faction != FactionEnum.Player) { return; } arrowAbilityName.text = arrowAbilityData.Name; arrowAbilityImage.sprite = arrowAbilityData.Sprite; arrowAbilityDamage.text = arrowAbilityData.Damage.ToString(); arrowAbilityCooldown.text = arrowAbilityData.Cooldown.ToString(); arrowAbilityUpgradePrice.text = arrowAbilityData.UpgradePrice.ToString(); if (arrowAbilityData.UpgradePrice == 0) { upgradeContainer.SetActive(false); maxLevelContainer.SetActive(true); } }
public void OnOutpostUpgraded(OutpostData outpostData, FactionEnum faction) { if (faction != FactionEnum.Player) { return; } outpostName.text = outpostData.Name; outpostImage.sprite = outpostData.Sprite; outpostHitpoints.text = outpostData.Health.ToString(); outpostTrainCapacity.text = outpostData.MaxQueueCapacity.ToString(); outpostMinerCapacity.text = outpostData.MaxMinerUnits.ToString(); outpostUpgradeCost.text = outpostData.UpgradePrice.ToString(); if (outpostData.UpgradePrice == 0) { upgradeContainer.SetActive(false); maxLevelContainer.SetActive(true); } }
public GumpFactions(NubiaPlayer _owner) : base("Factions & Réputations", 380, 405) { Closable = true; mOwner = _owner; int y = YBase; int x = XBase; int line = 0; int scale = 27; int decal = 5; if (mOwner == null) { return; } if (mOwner.ReputationStack == null) { return; } for (int i = 0; i < (int)FactionEnum.Maximum; i++) { FactionEnum faction = (FactionEnum)i; if (mOwner.ReputationStack.Reputations.ContainsKey(faction)) { BaseFaction fac = FactionHelper.getFaction(faction); if (fac != null) { ReputationEnum reput = ReputationEnum.Neutre; int val = mOwner.ReputationStack.getReputation(faction); reput = FactionHelper.getReputForVal(val); AddImage(x, line * scale + y - 3, 2440); AddLabel(x + 10, y + line * scale, ColorText, fac.Name); AddImage(x + 180, line * scale + y - 3, 2440); AddLabel(x + 190, y + line * scale, FactionHelper.getHueForReput(reput), FactionHelper.getNameForReput(reput)); line++; } } } }
public static void FactionVsFaction(FactionEnum factionA, FactionEnum factionB) { List <GameObject> factionAships = new List <GameObject>(); List <GameObject> factionBships = new List <GameObject>(); switch (factionA) { case FactionEnum.Pirate: factionAships.AddRange(MissionRes.pirateships); break; case FactionEnum.Guard: factionAships.AddRange(MissionRes.guardships); break; case FactionEnum.Prisoner: factionAships.AddRange(MissionRes.prisonerships); break; default: break; } switch (factionB) { case FactionEnum.Pirate: factionBships.AddRange(MissionRes.pirateships); break; case FactionEnum.Guard: factionBships.AddRange(MissionRes.guardships); break; case FactionEnum.Prisoner: factionBships.AddRange(MissionRes.prisonerships); break; default: break; } }
public void OnUnitUpgraded(int upgradedUnitIndex, UnitData upgradedUnitData, FactionEnum faction) { if (faction != FactionEnum.Player) { return; } if (upgradedUnitIndex != unitIndex) { return; } UnitData = upgradedUnitData; priceText.text = UnitData.TrainCost.ToString(); if (UnitData.Sprite != null) { unitImage.sprite = UnitData.Sprite; } }
public int SpawnUnit(int unitIndex, Line line, FactionEnum faction, Material factionMaterial, int balance) { if (unitIndex < 0 || unitIndex > unitPrefabs.Count - 1) { return(0); } if (_unitsInQueue.Count >= _maxQueueCapacity) { return(0); } var unitPrefab = unitPrefabs[unitIndex]; int cost = unitPrefab.GetComponent <Unit>().GetUnitData(_currentUnitTiers[unitIndex]).TrainCost; if (cost > balance) { return(0); } var unitObject = Instantiate(unitPrefab, transform); var unit = unitObject.GetComponent <Unit>(); unit.Initialize(_unitIDCounter++, _currentUnitTiers[unitIndex], line, faction, factionMaterial); if (unitIndex != 4) { unit.OnUnitDeath.AddListener(RemoveUnit); // TODO zisti na kereho anciasa to nejde na minera } unit.gameObject.SetActive(false); _unitsInQueue.Add(unit); _unitsInQueueIndex.Add(unitIndex); UpdateQueueCapacityText(); return(cost); }
public void Initialize(FactionEnum faction) { Faction = faction; }
public FactionObject(SerializationInfo info, StreamingContext ctxt) : base(info, ctxt) { this.factionEnum = (FactionEnum)info.GetValue("factionEnum", typeof(FactionEnum)); }