public void Earnings() { for (int ControlledPopulationNodesIndex = 0; ControlledPopulationNodesIndex < ControlledPopulationNodes.Count; ControlledPopulationNodesIndex++) { Funds += ControlledPopulationNodes[ControlledPopulationNodesIndex].GetComponent <PopulationNode>().Stats.GetIncome(); Debug.Log(ControlledPopulationNodes[ControlledPopulationNodesIndex].GetComponent <PopulationNode>().Stats.PopulationNodeName + " +" + ControlledPopulationNodes[ControlledPopulationNodesIndex].GetComponent <PopulationNode>().Stats.GetIncome()); } if (Globals.PlayerFaction == FactionId) { _factionDataDisplay.Update(FactionId, ControlledPopulationNodes.Count, ControlledSpies.Count, ControlledMilitary.Count, Funds); } }