Exemple #1
0
    public IEnumerator Rotate_Pipe(Transform ring_T, float dest_Rotation)
    {
        if (!puzzle_Is_Solved)
        {
            if (local_Facing_Direction != Facing_Direction.WEST)
            {
                local_Facing_Direction++;
            }
            else
            {
                local_Facing_Direction = Facing_Direction.NORTH;
            }
        }

        bool      fully_Rotated = false;
        float     temp_Num;
        Transform temp_Rot = ring_T;

        current_Lerp_Time = 0f;
        temp_Num          = dest_Rotation;
        if (temp_Num < 0)
        {
            temp_Num = 270f;
        }


        while (!fully_Rotated)
        {
            current_Lerp_Time += Time.deltaTime;
            if (current_Lerp_Time > rotation_Smoothing)
            {
                current_Lerp_Time = rotation_Smoothing;
            }

            float t = current_Lerp_Time / rotation_Smoothing;
            t = Mathf.Sin(t * Mathf.PI * 0.5f);


            ring_T.rotation = Quaternion.Lerp(temp_Rot.rotation, Quaternion.Euler(dest_Rotation, 0f, 0f), t);

            if (current_Lerp_Time >= rotation_Smoothing)
            {
                fully_Rotated = true;
            }

            if (current_Lerp_Time >= rotation_Smoothing)
            {
                fully_Rotated = true;
            }

            yield return(new WaitForSeconds(.02f));
        }

        Check_Is_Puzzle_Solved();
    }
    public IEnumerator Rotate_Pipe(Transform ring_T, float dest_Rotation)
    {
        local_Temple_Three_Puzzle_Manager.pipe_SFX.Play();

        if (local_Facing_Direction != Facing_Direction.WEST)
        {
            local_Facing_Direction++;
        }
        else
        {
            local_Facing_Direction = Facing_Direction.NORTH;
        }


        bool      fully_Rotated = false;
        float     temp_Num;
        Transform temp_Rot = ring_T;

        current_Lerp_Time = 0f;
        temp_Num          = dest_Rotation;
        if (temp_Num < 0)
        {
            temp_Num = 270f;
        }

        if (is_On_Back_Wall)
        {
            while (!fully_Rotated)
            {
                current_Lerp_Time += Time.deltaTime;
                if (current_Lerp_Time > rotation_Smoothing)
                {
                    current_Lerp_Time = rotation_Smoothing;
                }

                float t = current_Lerp_Time / rotation_Smoothing;
                t = Mathf.Sin(t * Mathf.PI * 0.5f);


                ring_T.rotation = Quaternion.Lerp(temp_Rot.rotation, Quaternion.Euler(dest_Rotation, 0f, 0f), t);

                if (current_Lerp_Time >= rotation_Smoothing)
                {
                    fully_Rotated = true;
                }

                if (current_Lerp_Time >= rotation_Smoothing)
                {
                    fully_Rotated = true;
                }

                yield return(new WaitForSeconds(.02f));
            }
        }

        else
        {
            while (!fully_Rotated)
            {
                current_Lerp_Time += Time.deltaTime;
                if (current_Lerp_Time > rotation_Smoothing)
                {
                    current_Lerp_Time = rotation_Smoothing;
                }

                float t = current_Lerp_Time / rotation_Smoothing;
                t = Mathf.Sin(t * Mathf.PI * 0.5f);


                ring_T.rotation = Quaternion.Lerp(temp_Rot.rotation, Quaternion.Euler(0f, 0f, dest_Rotation), t);

                if (current_Lerp_Time >= rotation_Smoothing)
                {
                    fully_Rotated = true;
                }

                if (current_Lerp_Time >= rotation_Smoothing)
                {
                    fully_Rotated = true;
                }

                yield return(new WaitForSeconds(.02f));
            }
        }

        Update_Pipe_Status();
        Update_System();
    }
    /// <summary>
    /// //checks for input to set the direction of the player
    /// </summary>
    void Update()
    {
        input = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));

        if (Input.GetAxisRaw("Horizontal") > 0)
        {
            current_Direction      = new Vector3(camera_Right_Vector.transform.forward.x, 0, camera_Right_Vector.transform.forward.z);
            local_Facing_Direction = Facing_Direction.RIGHT;
            transform.Translate(current_Direction.normalized * Time.deltaTime * movement_Speed);
            Set_Direction();
        }

        if (Input.GetAxisRaw("Horizontal") < 0)
        {
            current_Direction      = new Vector3(camera_Left_Vector.transform.forward.x, 0, camera_Left_Vector.transform.forward.z);
            local_Facing_Direction = Facing_Direction.LEFT;
            transform.Translate(current_Direction.normalized * Time.deltaTime * movement_Speed);
            Set_Direction();
        }

        if (Input.GetAxisRaw("Vertical") > 0)
        {
            current_Direction      = new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z);
            local_Facing_Direction = Facing_Direction.FORWARDS;
            transform.Translate(current_Direction.normalized * Time.deltaTime * movement_Speed);
            Set_Direction();
        }

        if (Input.GetAxisRaw("Vertical") < 0)
        {
            current_Direction      = new Vector3(-Camera.main.transform.forward.x, 0, -Camera.main.transform.forward.z);
            local_Facing_Direction = Facing_Direction.BACKWARDS;
            transform.Translate(current_Direction.normalized * Time.deltaTime * movement_Speed);
            Set_Direction();
        }

        //Setting animation parameters
        if ((Input.GetAxisRaw("Vertical") == 0 && (Input.GetAxisRaw("Horizontal")) == 0))
        {
            if (is_Playing_Run_Animation)
            {
                anim.SetBool("Run", false);
                is_Playing_Run_Animation = false;
                if (local_Player_Manager.Moving_Sound.isPlaying)
                {
                    local_Player_Manager.Moving_Sound.Stop();
                }
            }
        }
        else
        {
            if (!is_Playing_Run_Animation)
            {
                anim.SetBool("Run", true);
                is_Playing_Run_Animation = true;
                if (!local_Player_Manager.Moving_Sound.isPlaying)
                {
                    local_Player_Manager.Moving_Sound.Play();
                }
            }
        }

        //sets diagonal orientation if the player is moving in both axes
        if (Input.GetAxis("Vertical") < 0 && Input.GetAxisRaw("Horizontal") > 0)
        {
            local_Facing_Direction = Facing_Direction.BACKWARDS_RIGHT;
            Set_Direction();
        }

        if (Input.GetAxis("Vertical") < 0 && Input.GetAxisRaw("Horizontal") < 0)
        {
            local_Facing_Direction = Facing_Direction.BACKWARDS_LEFT;
            Set_Direction();
        }

        if (Input.GetAxis("Vertical") > 0 && Input.GetAxisRaw("Horizontal") < 0)
        {
            local_Facing_Direction = Facing_Direction.FORWARDS_LEFT;
            Set_Direction();
        }

        if (Input.GetAxis("Vertical") > 0 && Input.GetAxisRaw("Horizontal") > 0)
        {
            local_Facing_Direction = Facing_Direction.FORWARDS_RIGHT;
            Set_Direction();
        }

        if (!Input.anyKey)
        {
            local_Facing_Direction = Facing_Direction.NEUTRAL;
            Set_Direction();
        }

        //checks for input to handle the player dodge mechanic
        if (Input.GetButtonDown("Dash"))
        {
            if (dash_Avalable)
            {
                StartCoroutine("Dash_Forward");
                local_UI_Manager.dash_Cooldown_Timer = dash_Cooldown;
            }
        }

        //checks which direction the player needs to face
    }
Exemple #4
0
        private void Proto_Movement(GameTime gameTime, Tools.KeyPress keyPress)
        {
            switch (actionState)
            {
                case Action_State.stand:
                    if (sprite.Animation == RStand) { facingDirection = Facing_Direction.right; }
                    if (sprite.Animation == LStand) { facingDirection = Facing_Direction.left; }

                    if (sprite.Animation == RStand || sprite.Animation == LStand)
                    {
                        if (sprite.FrameIndex == 1)
                        {
                            if (keyPress.key_Right >= 1 && keyPress.key_Left >= 1)
                            {
                                sprite.PlayAnimation(AniSwitch(RStand, LStand));
                            }
                            else if (keyPress.key_Z >= 1)
                            {
                                sprite.PlayAnimation(AniSwitch(RStand_RStance, LStand_LStance));
                            }
                            else if (keyPress.key_Right >= 1)
                            {
                                if (facingDirection == Facing_Direction.left) { sprite.PlayAnimation(LStand_RStand); }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitchStep(RStand_RRStep, RStand_RLStep));
                                }
                            }
                            else if (keyPress.key_Left >= 1)
                            {
                                if (facingDirection == Facing_Direction.right) { sprite.PlayAnimation(RStand_LStand); }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitchStep(LStand_LRStep, LStand_LLStep));
                                }
                            }
                        }
                    }
                    else if (sprite.Animation == RStand_LStand || sprite.Animation == LStand_RStand)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            sprite.PlayAnimation(AniSwitch(LStand, RStand));
                        }
                    }
                    else if (sprite.Animation == RStand_RStance || sprite.Animation == LStand_LStance)
                    {
                        if (sprite.FrameIndex == 1)
                        {
                            sprite.PlayAnimation(AniSwitch(RStance, LStance));
                            actionState = Action_State.stance;
                        }
                    }
                    else if (sprite.Animation == RStand_RRStep || sprite.Animation == RStand_RLStep ||
                        sprite.Animation == LStand_LRStep || sprite.Animation == LStand_LLStep)
                    {
                        if (sprite.FrameIndex == 1)
                        {
                            if (keyPress.key_Right >= 1 && facingDirection == Facing_Direction.right)
                            {
                                if (sprite.Animation == RStand_RRStep || sprite.Animation == RStand_RLStep)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(RRStep_RLStep, RLStep_RRStep));
                                    actionState = Action_State.walk;
                                }
                            }
                            else if (keyPress.key_Left >= 1 && facingDirection == Facing_Direction.left)
                            {
                                if (sprite.Animation == LStand_LRStep || sprite.Animation == LStand_LLStep)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(LRStep_LLStep, LLStep_LRStep));
                                    actionState = Action_State.walk;
                                }
                            }
                            else
                            {
                                sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RStand, RLStep_RStand), AniSwitchStep(LRStep_LStand, LLStep_LStand)));
                            }
                        }
                    }
                    else if (sprite.Animation == RRStep_RStand || sprite.Animation == RLStep_RStand ||
                         sprite.Animation == LRStep_LStand || sprite.Animation == LLStep_LStand)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            if (sprite.Animation == RRStep_RStand || sprite.Animation == LRStep_LStand)
                            {
                                nextStep = Next_Step.left;
                                sprite.PlayAnimation(AniSwitch(RStand, LStand));
                            }
                            else if (sprite.Animation == RLStep_RStand || sprite.Animation == LLStep_LStand)
                            {
                                nextStep = Next_Step.right;
                                sprite.PlayAnimation(AniSwitch(RStand, LStand));
                            }
                        }
                    }
                    else
                    {
                        sprite.PlayAnimation(AniSwitch(RStand, LStand));
                    }
                    break;
                case Action_State.walk:
                    if (sprite.Animation == RRStep_RLStep || sprite.Animation == RLStep_RRStep ||
                        sprite.Animation == LRStep_LLStep || sprite.Animation == LLStep_LRStep)
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            if (keyPress.key_Right >= 1)
                            {
                                if (sprite.Animation == RRStep_RLStep)
                                {
                                    if (keyPress.key_Z >= 1)
                                    {
                                        sprite.PlayAnimation(RLStep_RRRun);
                                        nextStep = Next_Step.right;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(RLStep_RRStep);
                                        nextStep = Next_Step.right;
                                    }
                                }
                                else if (sprite.Animation == RLStep_RRStep)
                                {
                                    if (keyPress.key_Z >= 1)
                                    {
                                        sprite.PlayAnimation(RRStep_RLRun);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(RRStep_RLStep);
                                        nextStep = Next_Step.left;
                                    }
                                }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RStand, RLStep_RStand), AniSwitchStep(LRStep_LStand, LLStep_LStand)));
                                }
                            }
                            else if (keyPress.key_Left >= 1)
                            {
                                if (sprite.Animation == LRStep_LLStep)
                                {
                                    if (keyPress.key_Z >= 1)
                                    {
                                        sprite.PlayAnimation(LLStep_LRRun);
                                        nextStep = Next_Step.right;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(LLStep_LRStep);
                                        nextStep = Next_Step.right;
                                    }
                                }
                                else if (sprite.Animation == LLStep_LRStep)
                                {
                                    if (keyPress.key_Z >= 1)
                                    {
                                        sprite.PlayAnimation(LRStep_LLRun);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(LRStep_LLStep);
                                        nextStep = Next_Step.left;
                                    }
                                }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RStand, RLStep_RStand), AniSwitchStep(LRStep_LStand, LLStep_LStand)));
                                }
                            }
                            else
                            {
                                sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RStand, RLStep_RStand), AniSwitchStep(LRStep_LStand, LLStep_LStand)));
                            }
                        }
                    }
                    else if (sprite.Animation == RRStep_RLRun || sprite.Animation == RLStep_RRRun ||
                        sprite.Animation == LRStep_LLRun || sprite.Animation == LLStep_LRRun)
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RLRun, RLRun_RRRun), AniSwitchStep(LRRun_LLRun, LLRun_LRRun)));
                            actionState = Action_State.run;
                        }
                    }
                    else if (sprite.Animation == RRStep_RStand || sprite.Animation == RLStep_RStand ||
                        sprite.Animation == LRStep_LStand || sprite.Animation == LLStep_LStand)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            if (sprite.Animation == RRStep_RStand || sprite.Animation == LRStep_LStand)
                            {
                                nextStep = Next_Step.left;
                                sprite.PlayAnimation(AniSwitch(RStand, LStand));
                                actionState = Action_State.stand;
                            }
                            else if (sprite.Animation == RLStep_RStand || sprite.Animation == LLStep_LStand)
                            {
                                nextStep = Next_Step.right;
                                sprite.PlayAnimation(AniSwitch(RStand, LStand));
                                actionState = Action_State.stand;
                            }
                        }
                    }
                    else
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RStand, RLStep_RStand), AniSwitchStep(LRStep_LStand, LLStep_LStand)));
                        }
                    }
                    break;
                case Action_State.stance:
                    if (sprite.Animation == RStance) { facingDirection = Facing_Direction.right; }
                    if (sprite.Animation == LStance) { facingDirection = Facing_Direction.left; }

                    if (sprite.Animation == RStance || sprite.Animation == LStance)
                    {
                        if (sprite.FrameIndex == 1)
                        {
                            if (keyPress.key_Z >= 1)
                            {
                                if (facingDirection == Facing_Direction.right)
                                {
                                    if (keyPress.key_Left >= 1)
                                    {
                                        sprite.PlayAnimation(RStance_LStance);
                                    }
                                    else if (keyPress.key_Right >= 1)
                                    {
                                        sprite.PlayAnimation(AniSwitchStep(RStance_RRRun, RStance_RLRun));
                                    }
                                }
                                else if (facingDirection == Facing_Direction.left)
                                {
                                    if (keyPress.key_Right >= 1)
                                    {
                                        sprite.PlayAnimation(LStance_RStance);
                                    }
                                    else if (keyPress.key_Left >= 1)
                                    {
                                        sprite.PlayAnimation(AniSwitchStep(LStance_LRRun, LStance_LLRun));
                                    }
                                }
                            }
                            else
                            {
                                sprite.PlayAnimation(AniSwitch(RStance_RStand, LStance_LStand));
                            }
                        }
                    }
                    else if (sprite.Animation == RStance_RRRun || sprite.Animation == RStance_RLRun ||
                        sprite.Animation == LStance_LRRun || sprite.Animation == LStance_LLRun)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            if (facingDirection == Facing_Direction.right)
                            {
                                if (keyPress.key_Left >= 1)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(RRRun_RStance, RLRun_RStance));
                                }
                                else if (keyPress.key_Right >= 1)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(RRRun_RLRun, RLRun_RRRun));
                                    actionState = Action_State.run;
                                }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitchStep(RRRun_RStance, RLRun_RStance));
                                }
                            }
                            else if (facingDirection == Facing_Direction.left)
                            {
                                if (keyPress.key_Right >= 1)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(LRRun_LStance, LLRun_LStance));
                                }
                                else if (keyPress.key_Left >= 1)
                                {
                                    sprite.PlayAnimation(AniSwitchStep(LRRun_LLRun, LLRun_LRRun));
                                    actionState = Action_State.run;
                                }
                                else
                                {
                                    sprite.PlayAnimation(AniSwitchStep(LRRun_LStance, LLRun_LStance));
                                }
                            }
                        }
                    }
                    else if (sprite.Animation == RStance_RStand || sprite.Animation == LStance_LStand)
                    {
                        if (sprite.FrameIndex == 1)
                        {
                            sprite.PlayAnimation(AniSwitch(RStand, LStand));
                            actionState = Action_State.stand;
                        }
                    }
                    else if (sprite.Animation == RRRun_RStance || sprite.Animation == RLRun_RStance ||
                        sprite.Animation == LRRun_LStance || sprite.Animation == LLRun_LStance)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            if (sprite.Animation == RRRun_RStance)
                            {
                                sprite.PlayAnimation(RStance);
                                nextStep = Next_Step.left;
                            }
                            else if (sprite.Animation == RLRun_RStance)
                            {
                                sprite.PlayAnimation(RStance);
                                nextStep = Next_Step.right;
                            }
                            else if (sprite.Animation == LRRun_LStance)
                            {
                                sprite.PlayAnimation(LStance);
                                nextStep = Next_Step.left;
                            }
                            else if (sprite.Animation == LLRun_LStance)
                            {
                                sprite.PlayAnimation(LStance);
                                nextStep = Next_Step.right;
                            }
                        }
                    }
                    else if (sprite.Animation == RStance_LStance || sprite.Animation == LStance_RStance)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            sprite.PlayAnimation(AniSwitch(LStance, RStance));
                        }
                    }
                    else
                    {
                        sprite.PlayAnimation(AniSwitch(RStance_RStand, LStance_LStand));
                    }
                    break;
                case Action_State.run:
                    if (sprite.Animation == RRRun_RLRun || sprite.Animation == RLRun_RRRun ||
                        sprite.Animation == LRRun_LLRun || sprite.Animation == LLRun_LRRun)
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            if (keyPress.key_Right >= 1)
                            {
                                if (keyPress.key_Z >= 1)
                                {
                                    if (sprite.Animation == RRRun_RLRun)
                                    {
                                        sprite.PlayAnimation(RLRun_RRRun);
                                        nextStep = Next_Step.right;
                                    }
                                    else if (sprite.Animation == RLRun_RRRun)
                                    {
                                        sprite.PlayAnimation(RRRun_RLRun);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                                    }
                                }
                                else
                                {
                                    if (sprite.Animation == RRRun_RLRun)
                                    {
                                        sprite.PlayAnimation(RLRun_RRStep);
                                        nextStep = Next_Step.right;
                                    }
                                    else if (sprite.Animation == RLRun_RRRun)
                                    {
                                        sprite.PlayAnimation(RRRun_RLStep);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                                    }
                                }

                            }
                            else if (keyPress.key_Left >= 1)
                            {
                                if (keyPress.key_Z >= 1)
                                {
                                    if (sprite.Animation == LRRun_LLRun)
                                    {
                                        sprite.PlayAnimation(LLRun_LRRun);
                                        nextStep = Next_Step.right;
                                    }
                                    else if (sprite.Animation == LLRun_LRRun)
                                    {
                                        sprite.PlayAnimation(LRRun_LLRun);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                                    }
                                }
                                else
                                {
                                    if (sprite.Animation == LRRun_LLRun)
                                    {
                                        sprite.PlayAnimation(LLRun_LRStep);
                                        nextStep = Next_Step.right;
                                    }
                                    else if (sprite.Animation == LLRun_LRRun)
                                    {
                                        sprite.PlayAnimation(LRRun_LLStep);
                                        nextStep = Next_Step.left;
                                    }
                                    else
                                    {
                                        sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                                    }
                                }
                            }
                            else
                            {
                                sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                            }
                        }
                    }
                    else if (sprite.Animation == RRRun_RStance || sprite.Animation == RLRun_RStance ||
                        sprite.Animation == LRRun_LStance || sprite.Animation == LLRun_LStance)
                    {
                        if (sprite.FrameIndex == 2)
                        {
                            if (sprite.Animation == RRRun_RStance || sprite.Animation == LRRun_LStance)
                            {
                                nextStep = Next_Step.left;
                                sprite.PlayAnimation(AniSwitch(RStance, LStance));
                                actionState = Action_State.stance;
                            }
                            else if (sprite.Animation == RLRun_RStance || sprite.Animation == LLRun_LStance)
                            {
                                nextStep = Next_Step.right;
                                sprite.PlayAnimation(AniSwitch(RStance, LStance));
                                actionState = Action_State.stance;
                            }
                        }
                    }
                    else if (sprite.Animation == RRRun_RLStep || sprite.Animation == RLRun_RRStep ||
                        sprite.Animation == LRRun_LLStep || sprite.Animation == LLRun_LRStep)
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRStep_RLStep, RLStep_RRStep), AniSwitchStep(LRStep_LLStep, LLStep_LRStep)));
                            actionState = Action_State.walk;
                        }
                    }
                    else
                    {
                        if (sprite.FrameIndex == 3)
                        {
                            sprite.PlayAnimation(AniSwitch(AniSwitchStep(RRRun_RStance, RLRun_RStance), AniSwitchStep(LRRun_LStance, LLRun_LStance)));
                        }
                    }

                    break;
            }
        }
Exemple #5
0
        public Player(Game game, GraphicsDeviceManager graphics)
            : base(game)
        {
            this.game = game;
            position = new Vector2(400, 410);
            actionState = Action_State.stand;
            facingDirection = Facing_Direction.right;
            nextStep = Next_Step.right;
            scarfPosition = position - new Vector2(0, -180);

            scarf = new Scarf(game, position);
            setCanMove(true,true);
        }