public void AddLaborInfo(FacilityValue.FacilityInfo Info) { if (Info.ObjectActCall.Info.Type == "DayRoom") { DayRoomInfo newInfo = new DayRoomInfo(); newInfo.Info = Info; newInfo.DayRoomActCall = Info.Object.GetComponent <DayRoomAct>(); DayRoomList.Add(newInfo); } else { LaborInfo newInfo = new LaborInfo(); newInfo.Info = Info; LaborInfoList.Add(newInfo); if (Info.ObjectActCall.Info.LaborRequirement > 0) { RequiredLabor += Info.ObjectActCall.Info.LaborRequirement; RotateTimer = RotateTimeLimit; } } if (CompanyValueCall.CompanyName == CompanyManagerCall.PlayerCompanyName) { PanelControllerCall.UpdateFactoryInfo("Employee", TotalLabor, RequiredLabor); } }
public void AddObject(FacilityValue.FacilityInfo Info) { if (Info.ObjectActCall.Info.Type == "EnergyStorage") { StoreObject newObject = new StoreObject(); newObject.FacilityInfo = Info; newObject.EnergyStoreActCall = Info.Object.GetComponent <EnergyStorageAct>(); StoreList.Add(newObject); TotalStorableAmount += newObject.EnergyStoreActCall.StorableElectricity; StoreObjectCount++; } else { UsageInfo newUsage = new UsageInfo(); newUsage.FacilityInfo = Info; UsageList.Add(newUsage); } BlackOutTimer = BlackOutTimeLimit; if (CompanyValueCall.CompanyName == CompanyManagerCall.PlayerCompanyName) { PanelControllerCall.UpdateFactoryInfo("Electricity", TotalUsage, AvailableElectricityAmount); } }
public void DeleteObject(FacilityValue.FacilityInfo Info) { if (Info.ObjectActCall.Info.Type == "EnergyStorage") { StoreObject Target = null; foreach (var Supply in StoreList) { if (Supply.FacilityInfo == Info) { Target = Supply; break; } } if (Target != null) { StoreList.Remove(Target); } else { Debug.Log("Cannot Find " + Info.Object.name); } } else { UsageInfo Target = null; foreach (var Usage in UsageList) { if (Usage.FacilityInfo == Info) { Target = Usage; break; } } if (Target != null) { UsageList.Remove(Target); } else { Debug.Log("Cannot Find " + Info.Object.name); } } BlackOutTimer = BlackOutTimeLimit; if (CompanyValueCall.CompanyName == CompanyManagerCall.PlayerCompanyName) { PanelControllerCall.UpdateFactoryInfo("Electricity", TotalUsage, AvailableElectricityAmount); } }
public void DeleteLaborInfo(FacilityValue.FacilityInfo Info) { if (Info.ObjectActCall.Info.Type == "DayRoom") { DayRoomInfo Target = null; foreach (var Supply in DayRoomList) { if (Supply.Info == Info) { Target = Supply; break; } } if (Target != null) { DayRoomList.Remove(Target); } } else { LaborInfo Target = null; foreach (var Usage in LaborInfoList) { if (Usage.Info == Info) { Target = Usage; break; } } if (Target != null) { LaborInfoList.Remove(Target); } if (Target.Info.ObjectActCall.Info.LaborRequirement != 0) { RotateTimer = RotateTimeLimit; } } if (CompanyValueCall.CompanyName == CompanyManagerCall.PlayerCompanyName) { PanelControllerCall.UpdateFactoryInfo("Employee", TotalLabor, RequiredLabor); } }
public bool Installation() { if (isInstall) { return(false); } gameObject.name = "#" + (CompanyValueCall.GetFacilityValue().GetComponent <FacilityValue>().InstalledFacilityAmount + 1).ToString() + " " + Info.Type; ValueCall.AttachedOnMouse = null; isInstall = true; transform.parent = GameObject.Find("InstalledObject").transform; ChangeStructColor(new Color(0, 0, 0, 0)); Value = CompanyValueCall.GetFacilityValue().GetComponent <FacilityValue>().AddFacilityInfo(gameObject); if (Info.Type != "Belt" && Info.Type != "VerticalBelt" && Info.Type != "Door") { GameObject.Find("ObjectInstaller").GetComponent <ObjInstantiater>().InstantiateNewObject(Info.Name); } return(true); }
public void DisplayInfo() { InstallableObjectAct TargetBasicInfo = TargetObject.GetComponent <InstallableObjectAct>(); FacilityValue.FacilityInfo TargetValue = TargetBasicInfo.Value; CompanyValue CallCompnayValue = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue(); GoodsRecipe CallGoodsRecipe = GameObject.Find("BaseSystem").GetComponent <GoodsRecipe>(); InfoPanelCarrier.transform.GetChild(1).GetChild(0).gameObject.GetComponent <Text>().text = TargetInfo.Type; InfoPanelCarrier.transform.GetChild(1).GetChild(1).gameObject.GetComponent <Text>().text = TargetInfo.Name; InfoPanelCarrier.transform.GetChild(2).GetChild(0).gameObject.GetComponent <Text>().text = "Consume"; InfoPanelCarrier.transform.GetChild(2).GetChild(1).gameObject.GetComponent <Text>().text = "Electric : " + TargetValue.SuppliedElectricity.ToString() + " / Labor : " + TargetValue.SuppliedLabor.ToString(); InfoPanelCarrier.transform.GetChild(3).GetChild(0).gameObject.GetComponent <Text>().text = "Performance"; switch (TargetInfo.Type) { case "Door": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; if (TargetObject.GetComponent <DoorAct>().TargetGoodsName != "None") { AdditionalInfoPanel.SetActive(true); AdditionalInfoPanel.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Image>().sprite = Resources.Load <Sprite>("GameSystem/Goods/Sprite/" + CallGoodsRecipe.GetRecipe(TargetObject.GetComponent <DoorAct>().TargetGoodsName).Type); AdditionalInfoPanel.transform.GetChild(1).gameObject.GetComponent <Text>().text = TargetObject.GetComponent <DoorAct>().TargetGoodsName; } if (TargetObject.GetComponent <DoorAct>().DoorMode == "Ejector") { FunctionPanel.SetActive(true); ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Select Item"; } break; case "Processor": InfoPanelCarrier.transform.GetChild(1).GetChild(1).gameObject.GetComponent <Text>().text += " " + TargetObject.GetComponent <ProcessorAct>().ProcessorActorName; InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetObject.GetComponent <ProcessorAct>().WorkTime + TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; InfoPanelCarrier.transform.GetChild(4).GetChild(0).gameObject.GetComponent <Text>().text = "Current Item"; if (TargetObject.GetComponent <ProcessorAct>().TargetGoodsRecipe != null) { AdditionalInfoPanel.SetActive(true); AdditionalInfoPanel.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Image>().sprite = Resources.Load <Sprite>("GameSystem/Goods/Sprite/" + TargetObject.GetComponent <ProcessorAct>().TargetGoodsRecipe.Type); AdditionalInfoPanel.transform.GetChild(1).gameObject.GetComponent <Text>().text = TargetObject.GetComponent <ProcessorAct>().TargetGoodsRecipe.OutputName; } FunctionPanel.SetActive(true); ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Select Item"; break; case "Belt": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetObject.transform.GetChild(1).GetChild(0).gameObject.GetComponent <BeltAct>().BeltSpeed + TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; break; case "Distributor": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; break; case "QualityControlUnit": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; FunctionPanel.SetActive(true); ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Set Standard"; break; case "Destroyer": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetBasicInfo.WorkSpeed).ToString() + " item/sec"; break; case "Labatory": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = (TargetBasicInfo.WorkSpeed).ToString() + " point/sec"; FunctionPanel.SetActive(true); if (TargetObject.GetComponent <LabatoryAct>().CurrentResearchingTech == null && TargetObject.GetComponent <LabatoryAct>().CurrentDevelopingProduct == null) { ButtonCarrier.transform.GetChild(0).GetChild(0).gameObject.SetActive(true); ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Research Technology"; ButtonCarrier.transform.GetChild(0).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Develop Product"; } else { if (TargetObject.GetComponent <LabatoryAct>().CurrentResearchingTech != null) { AdditionalInfoPanel.SetActive(true); AdditionalInfoPanel.transform.GetChild(1).gameObject.GetComponent <Text>().text = "Researching"; ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Research Technology"; } else if (TargetObject.GetComponent <LabatoryAct>().CurrentDevelopingProduct != null) { AdditionalInfoPanel.SetActive(true); AdditionalInfoPanel.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Image>().sprite = Resources.Load <Sprite>("GameSystem/Goods/Sprite/" + TargetObject.GetComponent <LabatoryAct>().CurrentDevelopingProduct.ObjectInfo.Type); AdditionalInfoPanel.transform.GetChild(1).gameObject.GetComponent <Text>().text = TargetObject.GetComponent <LabatoryAct>().CurrentDevelopingProduct.Name; ButtonCarrier.transform.GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = "Develop Product"; } } break; case "DayRoom": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = "x " + (TargetObject.GetComponent <DayRoomAct>().CurrentPerformance + TargetBasicInfo.WorkSpeed).ToString(); break; case "EnergyStorage": InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = TargetObject.GetComponent <EnergyStorageAct>().CurrentChargingAmount.ToString() + " point/tic"; break; case "EnergySupplier": ElectricityValue ElectricityValueCall = GameObject.Find("CompanyManager").GetComponent <CompanyManager>().GetPlayerCompanyValue().GetElectricityValue().GetComponent <ElectricityValue>(); InfoPanelCarrier.transform.GetChild(3).GetChild(1).gameObject.GetComponent <Text>().text = "Usage : " + ElectricityValueCall.TotalUsage.ToString() + " / Capacity : " + ElectricityValueCall.ElectricityInputValue.ToString(); break; } }