Exemple #1
0
 public static void SetBehindCharacter(this FacegearInfo xInfo, bool bUp, bool bRight, bool bDown, bool bLeft)
 {
     xInfo.abBehindCharacter[0] = bUp;
     xInfo.abBehindCharacter[1] = bRight;
     xInfo.abBehindCharacter[2] = bDown;
     xInfo.abBehindCharacter[3] = bLeft;
 }
Exemple #2
0
 public static void SetOverHat(this FacegearInfo xInfo, bool bUp, bool bRight, bool bDown, bool bLeft)
 {
     xInfo.abOverHat[0] = bUp;
     xInfo.abOverHat[1] = bRight;
     xInfo.abOverHat[2] = bDown;
     xInfo.abOverHat[3] = bLeft;
 }
Exemple #3
0
 /// <summary> Patches GetFacegearInfo so that SoG can use modded FacegearInfos. </summary>
 private static bool GetFacegearInfo_PrefixPatch(ref FacegearInfo __result, ItemCodex.ItemTypes enType)
 {
     if (enType.IsModItem())
     {
         __result = ModLibrary.ItemDetails[enType].xEquipmentData as FacegearInfo;
         return(false); // Skip original method
     }
     return(true);      // Execute original method
 }
Exemple #4
0
        /// <summary>
        /// Creates a new EquipmentInfo derived object that can be used by the game.
        /// For shields, the paths to the textures are similar to the SoG paths, except "Shields/" substring is removed.
        /// </summary>
        /// <returns> Either a new or existing object of type T. If item has an existing object with an incompatible type, returns null. </returns>
        /// <exception cref="ArgumentException"></exception>
        public static T CreateInfo <T>(this ItemDescription xDesc, string sResource, ContentManager xContent) where T : EquipmentInfo
        {
            if (!xDesc.enType.IsModItem())
            {
                throw new ArgumentException("Provided enType is not a mod item.");
            }

            EquipmentInfo xInfo;

            if (ModLibrary.ItemDetails.ContainsKey(xDesc.enType))
            {
                xInfo = ModLibrary.ItemDetails[xDesc.enType].xEquipmentData;
                if (xInfo != null)
                {
                    if (xInfo.GetType() == typeof(T))
                    {
                        return(xInfo as T);
                    }
                    else
                    {
                        return(null);
                    }
                }
            }

            switch (typeof(T).Name)
            {
            case "EquipmentInfo":
                xInfo = new EquipmentInfo(sResource, xDesc.enType);
                break;

            case "FacegearInfo":
                FacegearInfo xFacegear = (FacegearInfo)(xInfo = new FacegearInfo(xDesc.enType));
                xFacegear.SetResource(sResource, xContent);
                break;

            case "HatInfo":
                HatInfo xHat = (HatInfo)(xInfo = new HatInfo(xDesc.enType));
                xHat.SetResource(sResource, xContent);
                break;

            case "WeaponInfo":
                WeaponInfo xWeapon = (WeaponInfo)(xInfo = new WeaponInfo("", xDesc.enType, WeaponInfo.WeaponCategory.OneHanded));
                xWeapon.SetResource(sResource, xContent);
                xWeapon.SetWeaponType(WeaponInfo.WeaponCategory.OneHanded, false);
                break;

            default:
                throw new ArgumentException("Received a non-vanilla Info type! Preposterous!");
            }

            ModLibrary.ItemDetails[xDesc.enType].xEquipmentData = xInfo;

            return(xInfo as T);
        }
Exemple #5
0
 public static void SetRenderOffsets(this FacegearInfo xInfo, Vector2 v2Up, Vector2 v2Right, Vector2 v2Down, Vector2 v2Left)
 {
     if (v2Up != null)
     {
         xInfo.av2RenderOffsets[0] = new Vector2(v2Up.X, v2Up.Y);
     }
     if (v2Right != null)
     {
         xInfo.av2RenderOffsets[1] = new Vector2(v2Right.X, v2Right.Y);
     }
     if (v2Down != null)
     {
         xInfo.av2RenderOffsets[2] = new Vector2(v2Down.X, v2Down.Y);
     }
     if (v2Left != null)
     {
         xInfo.av2RenderOffsets[3] = new Vector2(v2Left.X, v2Left.Y);
     }
 }
Exemple #6
0
        /// <summary>
        /// Sets resources used by the FacegearInfo.
        /// <para>The path to the textures are of format "Sprites/Equipment/Facegear/[resource]/[Up, Right, Down or Left].xnb"</para>
        /// </summary>
        public static void SetResource(this FacegearInfo xInfo, string sResource, ContentManager xContent)
        {
            string sHatPath = "Sprites/Equipment/Facegear/" + sResource + "/";

            try
            {
                xInfo.atxTextures[0] = xContent.Load <Texture2D>(sHatPath + "Up");
                xInfo.atxTextures[1] = xContent.Load <Texture2D>(sHatPath + "Right");
                xInfo.atxTextures[2] = xContent.Load <Texture2D>(sHatPath + "Down");
                xInfo.atxTextures[3] = xContent.Load <Texture2D>(sHatPath + "Left");
            }
            catch (Exception e)
            {
                Console.WriteLine("Facegear texture load failed. Exception: " + e.Message);
                xInfo.atxTextures[0] = RenderMaster.txNullTex;
                xInfo.atxTextures[1] = RenderMaster.txNullTex;
                xInfo.atxTextures[2] = RenderMaster.txNullTex;
                xInfo.atxTextures[3] = RenderMaster.txNullTex;
            }
        }