void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
        }
        else
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }

        //FacebookInit();      //uncomment after importing facebook sdk
    }
Exemple #2
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    void Awake()
    {
        musicVolume  = PlayerPrefs.GetFloat("musicVolume", 1);
        soundsVolume = PlayerPrefs.GetFloat("soundsVolume", 1);

        // PlayerPrefs.DeleteAll();

        if (!mInstance)
        {
            mInstance = this;
        }

        else
        {
            Destroy(this.gameObject);
            return;
        }
        gameSettings      = GetComponent <GameSettings>();
        loginManager      = GetComponent <LoginManager>();
        levelData         = GetComponent <LevelData>();
        levels            = GetComponent <Levels>();
        levelsData        = GetComponent <LevelsData>();
        multiplayerData   = GetComponent <MultiplayerData>();
        energyManager     = GetComponent <EnergyManager>();
        musicManager      = GetComponent <MusicManager>();
        soundManager      = GetComponentInChildren <SoundManager>();
        notifications     = GetComponent <Notifications>();
        facebookShare     = GetComponent <FacebookShare>();
        screenManager     = GetComponent <ScreenManager>();
        challengesManager = GetComponent <ChallengersManager>();
        facebookFriends   = GetComponent <FacebookFriends>();
        tournament        = GetComponent <Tournament>();
        // levelsData.Init();

        DontDestroyOnLoad(this.gameObject);

        userData = GetComponent <UserData>();
        userData.Init();
        multiplayerData.Init();

        GetComponent <MusicManager>().Init();

        Events.ResetApp += ResetApp;
    }