void OnFbSessionStatusChanged(FacebookSessionStatus status, string errorMessage) { if(status == FacebookSessionStatus.Open || status == FacebookSessionStatus.OpenTokenExtended) { hasSession = true; }else{ hasSession = false; Debug.LogWarning("[FBLoginGUI] Login failed. " + errorMessage); } }
void OnFbSessionStatusChanged(FacebookSessionStatus status, string errorMessage) { if (status == FacebookSessionStatus.Open || status == FacebookSessionStatus.OpenTokenExtended) { hasSession = true; } else { hasSession = false; Debug.LogWarning("[FBLoginGUI] Login failed. " + errorMessage); } }
public void OnFbSessionStateChanged(string message) { string[] messageParts = message.Split('|'); if (messageParts.Length >= 2) { FacebookSessionStatus status = (FacebookSessionStatus)Convert.ToInt32(messageParts[0]); string errorMessage = messageParts[1]; if (onSessionStatusChanged != null) { onSessionStatusChanged(status, errorMessage); } } else { Debug.LogWarning("[FacebookListener] Received incomplete message from Obj-C : " + message); } }