protected override void UpdateStandardMenu(bool active)
        {
            // Needed to animate map sprites
            if (this.HidesParent)
            {
                Global.game_system.update_timers();
            }

            Window.update(active);

            Background.update();
            FaceWindow.update();
            Face.update();
            NameBanner.update();
            Name.update();

            // Switch field/base support mode
            if (FieldBaseButton != null)
            {
                FieldBaseButton.Update(active);
            }

            bool switchField = active && Window.FieldBaseDifference &&
                               Global.Input.triggered(Inputs.X);

            if (FieldBaseButton != null)
            {
                switchField |= FieldBaseButton.consume_trigger(MouseButtons.Left) ||
                               FieldBaseButton.consume_trigger(TouchGestures.Tap);
            }
            if (switchField)
            {
                OnFieldBaseSwitched(new EventArgs());
            }
        }
 protected override void update_commands(bool input)
 {
     base.update_commands(input);
     if (Face != null)
     {
         Face.update();
     }
 }
        protected override void UpdateStandardMenu(bool active)
        {
            // Needed to animate map sprites
            Global.game_system.update_timers();

            Window.update(active);
            Background.update();
            FaceWindow.update();
            AuguryFace.update();
            TextBox.update();
        }
        public void update(bool input)
        {
            Face1.update();
            Face2.update();

            update_ui(input);

            if (Glowing_Line != null)
            {
                Glowing_Line.update();
            }
            if (is_help_active)
            {
                Help_Window.update();
            }
        }
Exemple #5
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 public void Update()
 {
     Info_Window.update();
     Face.update();
     Type_Icon.update();
     foreach (var label in Stat_Labels)
     {
         label.update();
     }
     foreach (var stat in Stats)
     {
         stat.update();
     }
     foreach (var arrow in Arrows)
     {
         arrow.update();
     }
     Item_Description.update();
     WTHelp.update();
 }
Exemple #6
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 protected override void UpdateMenu(bool active)
 {
     SwitchButton.Update(active);
     base.UpdateMenu(active && this.ready);
     Face.update();
 }