// Use this for initialization void Start() { m_MoveTrait = GetComponent <MoveTrait>(); m_FaceTargetTrait = GetComponent <FaceTargetTrait>(); m_Target = GameObject.FindGameObjectWithTag("Player").transform; }
public void SetupInput(GameObject _target) { m_FaceTargetTrait = _target.GetComponentInChildren <FaceTargetTrait>(); m_FireTrait = _target.GetComponentInChildren <FireTrait>(); m_InteractTrait = _target.GetComponentInChildren <InteractTrait>(); }