// Use this for initialization
 void Start()
 {
     m_MoveTrait       = GetComponent <MoveTrait>();
     m_FaceTargetTrait = GetComponent <FaceTargetTrait>();
     m_Target          = GameObject.FindGameObjectWithTag("Player").transform;
 }
Exemple #2
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 public void SetupInput(GameObject _target)
 {
     m_FaceTargetTrait = _target.GetComponentInChildren <FaceTargetTrait>();
     m_FireTrait       = _target.GetComponentInChildren <FireTrait>();
     m_InteractTrait   = _target.GetComponentInChildren <InteractTrait>();
 }