public void Test_Generate_Successful() { var generator = new FaceGenerator(); var face = generator.Generate(); File.WriteAllBytes(@"C:\Users\Administrator\Desktop\face.jpg", face); }
// Start is called before the first frame update void Awake() { _face = FindObjectOfType <FaceGenerator>(); // browSpot = browSpot.GetComponent<Image>(); // eyesSpot = eyesSpot.GetComponent<Image>(); // noseSpot = noseSpot.GetComponent<Image>(); // mouthSpot = mouthSpot.GetComponent<Image>(); }
public void RandomiseWitch() { NameGenerator.NameFactory(); firstName = NameGenerator.GenerateFemaleFirstName(); surname = NameGenerator.GenerateSurname(); fullName = firstName + " " + surname; faceData = FaceGenerator.GenerateFace(Gender.Female); }
private void GenerateTestFace() { faces = new List <FaceData>(); for (int i = 0; i < generateThisNumber; i++) { FaceData f = FaceGenerator.GenerateFace(Gender.Female); faces.Add(f); } fd.DisplayFace(faces[0]); }
// Start is called before the first frame update void Awake() { spawner = GetComponent <Spawner>(); ui = GetComponent <UIManager>(); move = GetComponent <PlayerMove>(); PartyManager = GetComponent <PartyManager>(); particles = GetComponent <Particles>(); FaceGenerator = GetComponentInChildren <FaceGenerator>(); player = initialPlayer.gameObject; }
public void Initalise() { mesh = GetComponent <MeshFilter>().mesh; meshCollider = GetComponent <MeshCollider>(); faceGenerator = new FaceGenerator(mesh, meshCollider); }