// Imports image and displays it on the camera-shot object
    private bool DoImageImport()
    {
        Texture2D tex = FaceDetectionUtils.ImportImage();

        if (!tex)
        {
            return(false);
        }

        SetShotImageTexture(tex);

        return(true);
    }
    // imports image and displays it on the camera-shot object
    private bool DoImageImport()
    {
        Texture2D tex = FaceDetectionUtils.ImportImage();

        if (tex && cameraShot)
        {
            cameraShot.GetComponent <Renderer>().material.mainTexture = tex;

            Vector3 localScale = cameraShot.transform.localScale;
            localScale.x = (float)tex.width / (float)tex.height * Mathf.Sign(localScale.x);
            cameraShot.transform.localScale = localScale;

            return(true);
        }

        return(false);
    }