// Use this for initialization void Start() { faceChanger = GetComponent <FaceChanger> (); if (faceChanger != null) { StartCoroutine("randomChange"); } }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); anim = GetComponentInChildren <Animator>(); spawnPoint = transform.position; face = GetComponentInChildren <FaceChanger>(); source = GetComponentInChildren <AudioSource>(); }
void Start() { _UICon = GameObject.Find("UIController").GetComponent <UIController>(); if (_UICon == null) { Debug.Log("Can't find UIController."); return; } //_utcFaceChanger = GameObject.Find("UTC").GetComponent<FaceChanger>(); _utcFaceChanger = GameObject.Find("UTC_Face").GetComponent <FaceChanger>(); if (_utcFaceChanger == null) { Debug.Log("Can't find utc."); return; } }
// Start is called before the first frame update void Start() { faceChanger = face.GetComponent <FaceChanger>(); rain2D = maincamera.GetComponent <Rain2D>(); }