public void setData(FaceAnimationInfo info) { #if UNITY_EDITOR nowAni = info.id; #endif data = info; xOffset = info.xOffset; //yOffset = info.yOffset; yOffset = 0.0f; _delay = 0; totalFrame = data.frame.Length; nowFrame = 0; x = data.setup[data.timeSheet[data.frame[nowFrame]].index].x; y = data.setup[data.timeSheet[data.frame[nowFrame]].index].y; _v.x = x * xOffset; _v.y = y * yOffset; renderer.sharedMaterial.SetTextureOffset("_MainTex", _v); _isEnabled = true; }
public void clear() { data = null; }