private void ClearAll() { if (FabricManager.IsInitialised()) { EventListener[] componentsInChildren = FabricManager.Instance.gameObject.GetComponentsInChildren <EventListener>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i]._eventName = "_UnSet_"; } } new List <GameObject>(); Object[] array = Object.FindObjectsOfType(typeof(GameObject)); for (int j = 0; j < array.Length; j++) { GameObject gameObject = (GameObject)array[j]; if (gameObject.transform.parent == null) { EventTrigger[] componentsInChildren2 = gameObject.GetComponentsInChildren <EventTrigger>(); for (int k = 0; k < componentsInChildren2.Length; k++) { componentsInChildren2[k]._eventName = "_UnSet_"; } } } this.ClearEventList(); }
public ControlClientes() { InitializeComponent(); manager = FabricManager.Clientes(@"C:\GestorCyF"); dtg = new DataGrid(); CargarDatosIniciales(); }
public static void RenameEvent(string eventName, string newEventName) { if (FabricManager.IsInitialised()) { EventListener[] componentsInChildren = FabricManager.Instance.gameObject.GetComponentsInChildren <EventListener>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (componentsInChildren[i]._eventName == eventName) { componentsInChildren[i]._eventName = newEventName; } } } new List <GameObject>(); Object[] array = Object.FindObjectsOfType(typeof(GameObject)); for (int j = 0; j < array.Length; j++) { GameObject gameObject = (GameObject)array[j]; if (gameObject.transform.parent == null) { EventTrigger[] componentsInChildren2 = gameObject.GetComponentsInChildren <EventTrigger>(); for (int k = 0; k < componentsInChildren2.Length; k++) { if (componentsInChildren2[k]._eventName == eventName) { componentsInChildren2[k]._eventName = newEventName; } } } } }
private void Start() { FabricManager instance = FabricManager.Instance; if (instance != null) { FabricManager.Instance._audioListener = base.gameObject.AddComponent <AudioListener>(); } }
public static FabricManager Instance() { if (fabricManager != null) { return(fabricManager); } if (FabricManager.Instance != null) { fabricManager = FabricManager.Instance; } else { fabricManager = (FabricManager)Object.FindObjectOfType(typeof(FabricManager)); } return(fabricManager); }
private void DrawComponents() { if (!FabricManager.IsInitialised()) { return; } float value = slotHeight + 500f; scrollPosition = GUI.BeginScrollView(new Rect(0f, 0f, 700f, GetActualSize(value) + 20f), scrollPosition, new Rect(0f, 0f, width, GetActualSize(value))); Fabric.Component[] componentsInChildren = FabricManager.Instance.gameObject.GetComponentsInChildren <GroupComponent>(); float y = 20f; float x = 20f; foreach (Fabric.Component component in componentsInChildren) { if (component != null) { DrawComponent(component, ref x, y); } } width = x; GUI.EndScrollView(); }
public void Awake() { if (_isInitialised) { return; } _instance = this; if (_VRAudioManager.HasVRSolutions()) { FabricAudioListener fabricAudioListener = (FabricAudioListener)UnityEngine.Object.FindObjectOfType(typeof(FabricAudioListener)); if (fabricAudioListener != null) { GameObject audioListener = _VRAudioManager.GetAudioListener(); if (audioListener != null) { audioListener.transform.parent = fabricAudioListener.gameObject.transform; } } if (_audioSourcePool == 0) { _audioSourcePool = 100; } } if (_audioSourcePool > 0) { if (_audioSourcePoolManager == null) { _audioSourcePoolManager = base.gameObject.GetComponentInChildren <AudioSourcePool>(); if (_audioSourcePoolManager == null) { _audioSourcePoolManager = AudioSourcePool.Create(); } _audioSourcePoolManager.Initialise(_audioSourcePool, _audioSourcePoolFadeInTime, _audioSourcePoolFadeOutTime); } if (_audioSourcePoolManager != null) { _audioSourcePoolManager.Refresh(); } } InitialiseComponents(); RefreshComponents(); if (_dontDestroyOnLoad) { if (Application.isPlaying) { UnityEngine.Object.DontDestroyOnLoad(base.gameObject); } DebugLog.Print("FabricManager initialised (DontDestroyOnLoad flag enabled)"); } else { DebugLog.Print("FabricManager initialised (DontDestroyOnLoad flag disabled)"); } if (Application.isEditor) { CodeProfiler.enabled = true; FabricManager[] array = UnityEngine.Object.FindObjectsOfType(typeof(FabricManager)) as FabricManager[]; if (array.Length > 1) { DebugLog.Print("More than two FabricManager instances available!!!", DebugLevel.Error); } } for (int i = 0; i < _musicTimeSignatures.Count; i++) { _musicTimeSignatures[i].Init(); } _isInitialised = true; }
public void OnDestroy() { _instance = null; }
public Login() { InitializeComponent(); manager = FabricManager.UsuariosManager(FabricManager.OrigenesDeDatos.SQLServer); }