public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 16) { Debug.Log("FaBaoAttribute.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "LvID") { Debug.Log("FaBaoAttribute.csv中字段[LvID]位置不对应"); return(false); } if (vecLine[1] != "Num") { Debug.Log("FaBaoAttribute.csv中字段[Num]位置不对应"); return(false); } if (vecLine[2] != "Nor") { Debug.Log("FaBaoAttribute.csv中字段[Nor]位置不对应"); return(false); } if (vecLine[3] != "Probability1") { Debug.Log("FaBaoAttribute.csv中字段[Probability1]位置不对应"); return(false); } if (vecLine[4] != "Small") { Debug.Log("FaBaoAttribute.csv中字段[Small]位置不对应"); return(false); } if (vecLine[5] != "Probability2") { Debug.Log("FaBaoAttribute.csv中字段[Probability2]位置不对应"); return(false); } if (vecLine[6] != "Big") { Debug.Log("FaBaoAttribute.csv中字段[Big]位置不对应"); return(false); } if (vecLine[7] != "Probability3") { Debug.Log("FaBaoAttribute.csv中字段[Probability3]位置不对应"); return(false); } if (vecLine[8] != "Supper") { Debug.Log("FaBaoAttribute.csv中字段[Supper]位置不对应"); return(false); } if (vecLine[9] != "Probability4") { Debug.Log("FaBaoAttribute.csv中字段[Probability4]位置不对应"); return(false); } if (vecLine[10] != "Exp") { Debug.Log("FaBaoAttribute.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[11] != "HP") { Debug.Log("FaBaoAttribute.csv中字段[HP]位置不对应"); return(false); } if (vecLine[12] != "Pattack") { Debug.Log("FaBaoAttribute.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[13] != "Mattack") { Debug.Log("FaBaoAttribute.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[14] != "PDefense") { Debug.Log("FaBaoAttribute.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[15] != "MDefense") { Debug.Log("FaBaoAttribute.csv中字段[MDefense]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)16) { return(false); } FaBaoAttributeElement member = new FaBaoAttributeElement(); member.LvID = Convert.ToInt32(vecLine[0]); member.Num = Convert.ToInt32(vecLine[1]); member.Nor = Convert.ToInt32(vecLine[2]); member.Probability1 = Convert.ToInt32(vecLine[3]); member.Small = Convert.ToInt32(vecLine[4]); member.Probability2 = Convert.ToInt32(vecLine[5]); member.Big = Convert.ToInt32(vecLine[6]); member.Probability3 = Convert.ToInt32(vecLine[7]); member.Supper = Convert.ToInt32(vecLine[8]); member.Probability4 = Convert.ToInt32(vecLine[9]); member.Exp = Convert.ToInt32(vecLine[10]); member.HP = Convert.ToInt32(vecLine[11]); member.Pattack = Convert.ToInt32(vecLine[12]); member.Mattack = Convert.ToInt32(vecLine[13]); member.PDefense = Convert.ToInt32(vecLine[14]); member.MDefense = Convert.ToInt32(vecLine[15]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.LvID] = member; } return(true); }
private FaBaoAttributeTable() { m_mapElements = new Dictionary <int, FaBaoAttributeElement>(); m_emptyItem = new FaBaoAttributeElement(); m_vecAllElements = new List <FaBaoAttributeElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 16) { Debug.Log("FaBaoAttribute.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "LvID") { Debug.Log("FaBaoAttribute.csv中字段[LvID]位置不对应"); return(false); } if (vecLine[1] != "Num") { Debug.Log("FaBaoAttribute.csv中字段[Num]位置不对应"); return(false); } if (vecLine[2] != "Nor") { Debug.Log("FaBaoAttribute.csv中字段[Nor]位置不对应"); return(false); } if (vecLine[3] != "Probability1") { Debug.Log("FaBaoAttribute.csv中字段[Probability1]位置不对应"); return(false); } if (vecLine[4] != "Small") { Debug.Log("FaBaoAttribute.csv中字段[Small]位置不对应"); return(false); } if (vecLine[5] != "Probability2") { Debug.Log("FaBaoAttribute.csv中字段[Probability2]位置不对应"); return(false); } if (vecLine[6] != "Big") { Debug.Log("FaBaoAttribute.csv中字段[Big]位置不对应"); return(false); } if (vecLine[7] != "Probability3") { Debug.Log("FaBaoAttribute.csv中字段[Probability3]位置不对应"); return(false); } if (vecLine[8] != "Supper") { Debug.Log("FaBaoAttribute.csv中字段[Supper]位置不对应"); return(false); } if (vecLine[9] != "Probability4") { Debug.Log("FaBaoAttribute.csv中字段[Probability4]位置不对应"); return(false); } if (vecLine[10] != "Exp") { Debug.Log("FaBaoAttribute.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[11] != "HP") { Debug.Log("FaBaoAttribute.csv中字段[HP]位置不对应"); return(false); } if (vecLine[12] != "Pattack") { Debug.Log("FaBaoAttribute.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[13] != "Mattack") { Debug.Log("FaBaoAttribute.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[14] != "PDefense") { Debug.Log("FaBaoAttribute.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[15] != "MDefense") { Debug.Log("FaBaoAttribute.csv中字段[MDefense]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { FaBaoAttributeElement member = new FaBaoAttributeElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Nor); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Small); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Big); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Supper); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Probability4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Exp); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MDefense); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.LvID] = member; } return(true); }