public void Serialize(FZWriter writer) { writer.Write(unknown1); writer.Write(offset); writer.WriteAtOffset(checkpoint, offset); writer.Write(unknownOffset); }
public float positionZ; // Z position of the object/orientation vectors public void Serialize(FZWriter writer) { writer.Write(right); writer.Write(-positionX); writer.Write(up); writer.Write(positionY); writer.Write(forward); writer.Write(positionZ); }
public void Serialize(FZWriter writer) { writer.Write(header); writer.Write(checkpointTable); writer.Write(unknownTable1); writer.Write(objectCollisionTable); writer.Write(unknown1); writer.Write(objectTable); writer.Write(unknown2); writer.Write(unknown3); writer.Write(meshCollisionTable); writer.Write(unknownTable2); writer.Write(unknown4); writer.Write(unknownOffset1); writer.Write(unknown5); writer.Write(unknownOffset2); writer.Write(unknownTable3); writer.Write(unknownTable4); writer.Write(unknown6); }
public void Serialize(FZWriter writer) { writer.Write(unknown1); }
public void Serialize(FZWriter writer) { writer.Write(numEntries); writer.Write(offset); writer.WriteAtOffset(objectCollisions, offset); }
public void Serialize(FZWriter writer) { writer.Write(numEntries); writer.Write(offset); writer.WriteAtOffset(unknownEntries, offset); }