Exemple #1
0
 static int OnFinish(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FXTypeWriter obj = (FXTypeWriter)ToLua.CheckObject(L, 1, typeof(FXTypeWriter));
         obj.OnFinish();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #2
0
    static int get_playOnStart(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj = (FXTypeWriter)o;
            bool         ret = obj.playOnStart;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playOnStart on a nil value" : e.Message));
        }
    }
Exemple #3
0
    static int get_mode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter      obj = (FXTypeWriter)o;
            FXTypeWriter.Mode ret = obj.mode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mode on a nil value" : e.Message));
        }
    }
Exemple #4
0
    static int set_delay(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj  = (FXTypeWriter)o;
            float        arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.delay = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delay on a nil value" : e.Message));
        }
    }
Exemple #5
0
    static int set_myEvent(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj = (FXTypeWriter)o;
            UnityEngine.Events.UnityEvent arg0 = (UnityEngine.Events.UnityEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityEvent));
            obj.myEvent = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index myEvent on a nil value" : e.Message));
        }
    }
Exemple #6
0
    static int set_charsPerSecond(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj  = (FXTypeWriter)o;
            int          arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.charsPerSecond = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index charsPerSecond on a nil value" : e.Message));
        }
    }
Exemple #7
0
    static int set_playOnStart(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj  = (FXTypeWriter)o;
            bool         arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.playOnStart = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playOnStart on a nil value" : e.Message));
        }
    }
Exemple #8
0
    static int set_mode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter      obj  = (FXTypeWriter)o;
            FXTypeWriter.Mode arg0 = (FXTypeWriter.Mode)ToLua.CheckObject(L, 2, typeof(FXTypeWriter.Mode));
            obj.mode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mode on a nil value" : e.Message));
        }
    }
Exemple #9
0
    static int get_delay(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj = (FXTypeWriter)o;
            float        ret = obj.delay;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delay on a nil value" : e.Message));
        }
    }
Exemple #10
0
    static int get_totalTime(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj = (FXTypeWriter)o;
            int          ret = obj.totalTime;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index totalTime on a nil value" : e.Message));
        }
    }
Exemple #11
0
    static int get_myEvent(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXTypeWriter obj = (FXTypeWriter)o;
            UnityEngine.Events.UnityEvent ret = obj.myEvent;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index myEvent on a nil value" : e.Message));
        }
    }
Exemple #12
0
 void Awake()
 {
     _TypeWriter = GetComponent <FXTypeWriter>();
     _Text       = GetComponent <UIText>();
 }