/// <summary> /// <para>Loads Shader from given Zip-File and Entry.</para> /// </summary> private FXShader LoadShaderFrom(ZipFile zipFile, ZipEntry shaderEntry) { string ResourceName = Path.GetFileNameWithoutExtension(shaderEntry.Name).ToLowerInvariant(); var byteBuffer = new byte[zipBufferSize]; Stream zipStream = zipFile.GetInputStream(shaderEntry); //Will throw exception is missing or wrong password. Handle this. var memStream = new MemoryStream(); StreamUtils.Copy(zipStream, memStream, byteBuffer); memStream.Position = 0; FXShader loadedShader = new FXShader(ResourceName, ResourceName); loadedShader.memStream = memStream; memStream.Close(); zipStream.Close(); memStream.Dispose(); zipStream.Dispose(); return(loadedShader); }
/// <summary> /// <para>Loads Shader from given Zip-File and Entry.</para> /// </summary> private FXShader LoadShaderFrom(ZipFile zipFile, ZipEntry shaderEntry) { string ResourceName = Path.GetFileNameWithoutExtension(shaderEntry.Name).ToLowerInvariant(); if (ShaderCache.Shaders.Contains(ResourceName)) { return(null); } var byteBuffer = new byte[zipBufferSize]; Stream zipStream = zipFile.GetInputStream(shaderEntry); //Will throw exception is missing or wrong password. Handle this. var memStream = new MemoryStream(); StreamUtils.Copy(zipStream, memStream, byteBuffer); memStream.Position = 0; FXShader loadedShader = FXShader.FromStream(ResourceName, memStream, ShaderCompileOptions.Debug, (int)memStream.Length, false); memStream.Close(); zipStream.Close(); memStream.Dispose(); zipStream.Dispose(); return(loadedShader); }
private void SetupGorgon() { Gorgon.Initialize(true, false); Gorgon.SetMode(this); //Gorgon.AllowBackgroundRendering = true; //Gorgon.Screen.BackgroundColor = Color.FromArgb(50, 50, 50); //Gorgon.CurrentClippingViewport = new Viewport(0, 20, Gorgon.Screen.Width, Gorgon.Screen.Height - 20); //PreciseTimer preciseTimer = new PreciseTimer(); //Gorgon.MinimumFrameTime = PreciseTimer.FpsToMilliseconds(66); Gorgon.Idle += new FrameEventHandler(Gorgon_Idle); Gorgon.FrameStatsVisible = true; bouncesprite = new Sprite("bouncey", GorgonLibrary.Graphics.Image.FromFile(mediadir + @"\textures\0_Items.png"), new Vector2D(0, 0), new Vector2D(22, 20)); bouncesprite.SetScale(3, 3); decalsprite = new Sprite("decal", GorgonLibrary.Graphics.Image.FromFile(mediadir + @"\textures\0_Decals.png"), new Vector2D(56, 0), new Vector2D(103, 29)); decalsprite.SetScale(1, 1); decalShader = FXShader.FromFile(mediadir + @"\shaders\decalshader.fx", ShaderCompileOptions.Debug); decalShader.Parameters["tex1"].SetValue(decalsprite.Image); baseTarget = new RenderImage("baseTarget", 32, 32, ImageBufferFormats.BufferRGB888A8); baseTargetSprite = new Sprite("baseTargetSprite", baseTarget); bounceysprites = new BounceySprite[10]; for (int i = 0; i < 10; i++) { bounceysprites[i] = new BounceySprite(bouncesprite, new Vector2D(random.Next(0, Gorgon.Screen.Width), random.Next(0, Gorgon.Screen.Height)), new Vector2D((float)random.Next(-100000, 100000) / 100000, (float)random.Next(-100000, 100000) / 100000), decalsprite, new Vector2D(random.Next(-10, 15), random.Next(-10, 15)), decalShader, this); } //Calculate decal texcoord offsets /*Vector2D decalBToffset = new Vector2D(10,5); * float BTXDTL_x = decalBToffset.X / bouncesprite.Image.Width; * float BTXDTL_y = decalBToffset.Y / bouncesprite.Image.Height; * float BTXDBR_x = (decalBToffset.X + decalsprite.Width)/bouncesprite.Image.Width; * float BTXDBR_y = (decalBToffset.Y + decalsprite.Height)/bouncesprite.Image.Height; * float CFx = (float)decalsprite.Image.Width/(float)bouncesprite.Image.Width; * float CFy = (float)decalsprite.Image.Height / (float)bouncesprite.Image.Height; * float DOtc_xtl = (float)decalsprite.ImageOffset.X / (float)decalsprite.Image.Width; * float DOtc_ytl = (float)decalsprite.ImageOffset.Y / (float)decalsprite.Image.Height; * * Vector4D decalParms1 = new Vector4D(BTXDTL_x, BTXDTL_y, BTXDBR_x, BTXDBR_y); * Vector4D decalParms2 = new Vector4D(CFx, CFy, DOtc_xtl, DOtc_ytl);*/ }
private void SetupGorgon() { Gorgon.Initialize(true, false); Gorgon.SetMode(this); //Gorgon.AllowBackgroundRendering = true; //Gorgon.Screen.BackgroundColor = Color.FromArgb(50, 50, 50); //Gorgon.CurrentClippingViewport = new Viewport(0, 20, Gorgon.Screen.Width, Gorgon.Screen.Height - 20); //PreciseTimer preciseTimer = new PreciseTimer(); //Gorgon.MinimumFrameTime = PreciseTimer.FpsToMilliseconds(66); Gorgon.Idle += new FrameEventHandler(Gorgon_Idle); Gorgon.FrameStatsVisible = true; bouncesprite = new Sprite("bouncey", GorgonLibrary.Graphics.Image.FromFile(mediadir + @"\textures\0_Items.png"), new Vector2D(0,0), new Vector2D(22,20)); bouncesprite.SetScale(3, 3); decalsprite = new Sprite("decal", GorgonLibrary.Graphics.Image.FromFile(mediadir + @"\textures\0_Decals.png"), new Vector2D(56,0), new Vector2D(103,29)); decalsprite.SetScale(1, 1); decalShader = FXShader.FromFile(mediadir + @"\shaders\decalshader.fx", ShaderCompileOptions.Debug); decalShader.Parameters["tex1"].SetValue(decalsprite.Image); baseTarget = new RenderImage("baseTarget", 32, 32, ImageBufferFormats.BufferRGB888A8); baseTargetSprite = new Sprite("baseTargetSprite", baseTarget); bounceysprites = new BounceySprite[10]; for (int i = 0; i < 10; i++) { bounceysprites[i] = new BounceySprite(bouncesprite, new Vector2D(random.Next(0, Gorgon.Screen.Width), random.Next(0, Gorgon.Screen.Height)), new Vector2D((float)random.Next(-100000,100000) / 100000, (float)random.Next(-100000,100000) / 100000), decalsprite, new Vector2D(random.Next(-10,15), random.Next(-10,15)), decalShader, this); } //Calculate decal texcoord offsets /*Vector2D decalBToffset = new Vector2D(10,5); float BTXDTL_x = decalBToffset.X / bouncesprite.Image.Width; float BTXDTL_y = decalBToffset.Y / bouncesprite.Image.Height; float BTXDBR_x = (decalBToffset.X + decalsprite.Width)/bouncesprite.Image.Width; float BTXDBR_y = (decalBToffset.Y + decalsprite.Height)/bouncesprite.Image.Height; float CFx = (float)decalsprite.Image.Width/(float)bouncesprite.Image.Width; float CFy = (float)decalsprite.Image.Height / (float)bouncesprite.Image.Height; float DOtc_xtl = (float)decalsprite.ImageOffset.X / (float)decalsprite.Image.Width; float DOtc_ytl = (float)decalsprite.ImageOffset.Y / (float)decalsprite.Image.Height; Vector4D decalParms1 = new Vector4D(BTXDTL_x, BTXDTL_y, BTXDBR_x, BTXDBR_y); Vector4D decalParms2 = new Vector4D(CFx, CFy, DOtc_xtl, DOtc_ytl);*/ }
public void LoadContent() { reductionEffect = _resourceManager.GetShader("reductionEffect"); resolveShadowsEffect = _resourceManager.GetShader("resolveShadowsEffect"); // BUFFER TYPES ARE VERY IMPORTANT HERE AND IT WILL BREAK IF YOU CHANGE THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! distortRT = new RenderImage("distortRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferGR1616F); distancesRT = new RenderImage("distancesRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferGR1616F); shadowMap = new RenderImage("shadowMap" + baseSize, 2, baseSize, ImageBufferFormats.BufferGR1616F); reductionRT = new RenderImage[reductionChainCount]; for (int i = 0; i < reductionChainCount; i++) { reductionRT[i] = new RenderImage("reductionRT" + i + baseSize, 2 << i, baseSize, ImageBufferFormats.BufferGR1616F); } shadowsRT = new RenderImage("shadowsRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferRGB888A8); processedShadowsRT = new RenderImage("processedShadowsRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferRGB888A8); }
public void LoadContent() { reductionEffect = _resourceManager.GetShader("reductionEffect"); resolveShadowsEffect = _resourceManager.GetShader("resolveShadowsEffect"); //// BUFFER TYPES ARE VERY IMPORTANT HERE AND IT WILL BREAK IF YOU CHANGE THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //distortRT = new RenderImage("distortRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferGR1616F); //distancesRT = new RenderImage("distancesRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferGR1616F); //shadowMap = new RenderImage("shadowMap" + baseSize, 2, baseSize, ImageBufferFormats.BufferGR1616F); reductionRT = new RenderImage[reductionChainCount]; for (int i = 0; i < reductionChainCount; i++) { reductionRT[i] = new RenderImage("reductionRT" + i + baseSize, 2 << i, baseSize, ImageBufferFormats.BufferGR1616F); } shadowsRT = new RenderImage("shadowsRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferRGB888A8); processedShadowsRT = new RenderImage("processedShadowsRT" + baseSize, baseSize, baseSize, ImageBufferFormats.BufferRGB888A8); }
public BounceySprite(Sprite _sprite, Vector2D _position, Vector2D _direction, Sprite _decal, Vector2D _decalpos, FXShader _decalShader, Form1 _form1) { position = _position; direction = _direction; decalsprite = _decal; decalspritepos = _decalpos; //decalShader = _decalShader; form1 = _form1; Vector4D decpar1 = decalParms1(decalspritepos, new Vector2D(form1.bouncesprite.Image.Width, form1.bouncesprite.Image.Height), decalsprite.Size); Vector4D decpar2 = decalParms2(new Vector2D(decalsprite.Image.Width, decalsprite.Image.Height), new Vector2D(form1.bouncesprite.Image.Width, form1.bouncesprite.Image.Height), decalsprite.ImageOffset); decalParams1 = new Vector4D[] { decpar1, decpar1, decpar1, decpar1, decpar1 }; decalParams2 = new Vector4D[] { decpar2, decpar2, decpar2, decpar2, decpar2 }; }
private void SetShader() { _shader = _resourceManager.GetShader("GaussianBlur" + Radius); }
/// <summary> /// <para>Loads all Resources from given Zip into the respective Resource Lists and Caches</para> /// </summary> public void LoadResourceZip(string path = null, string pw = null) { string zipPath = path ?? _configurationManager.GetResourcePath(); string password = pw ?? _configurationManager.GetResourcePassword(); if (!File.Exists(zipPath)) { throw new FileNotFoundException("Specified Zip does not exist: " + zipPath); } FileStream zipFileStream = File.OpenRead(zipPath); var zipFile = new ZipFile(zipFileStream); if (!string.IsNullOrWhiteSpace(password)) { zipFile.Password = password; } var directories = from ZipEntry a in zipFile where a.IsDirectory orderby a.Name.ToLowerInvariant() == "textures" descending select a; Dictionary <string, List <ZipEntry> > sorted = new Dictionary <string, List <ZipEntry> >(); foreach (ZipEntry dir in directories) { if (sorted.ContainsKey(dir.Name.ToLowerInvariant())) { continue; //Duplicate folder? shouldnt happen. } List <ZipEntry> folderContents = (from ZipEntry entry in zipFile where entry.Name.ToLowerInvariant().Contains(dir.Name.ToLowerInvariant()) where entry.IsFile select entry).ToList(); sorted.Add(dir.Name.ToLowerInvariant(), folderContents); } sorted = sorted.OrderByDescending(x => x.Key == "textures/").ToDictionary(x => x.Key, x => x.Value); //Textures first. foreach (KeyValuePair <string, List <ZipEntry> > current in sorted) { switch (current.Key) { case ("textures/"): foreach (ZipEntry texture in current.Value) { if (supportedImageExtensions.Contains(Path.GetExtension(texture.Name).ToLowerInvariant())) { Image loadedImg = LoadImageFrom(zipFile, texture); if (loadedImg == null) { continue; } else { _images.Add(loadedImg.Name, loadedImg); } } } break; case ("tai/"): foreach (ZipEntry tai in current.Value) { if (Path.GetExtension(tai.Name).ToLowerInvariant() == ".tai") { IEnumerable <Sprite> loadedSprites = LoadSpritesFrom(zipFile, tai); foreach (Sprite currentSprite in loadedSprites.Where(currentSprite => !_sprites.ContainsKey(currentSprite.Name))) { _sprites.Add(currentSprite.Name, currentSprite); } } } break; case ("fonts/"): foreach (ZipEntry font in current.Value) { if (Path.GetExtension(font.Name).ToLowerInvariant() == ".ttf") { Font loadedFont = LoadFontFrom(zipFile, font); if (loadedFont == null) { continue; } else { _fonts.Add(loadedFont.Name, loadedFont); } } } break; case ("particlesystems/"): foreach (ZipEntry particles in current.Value) { if (Path.GetExtension(particles.Name).ToLowerInvariant() == ".xml") { ParticleSettings particleSettings = LoadParticlesFrom(zipFile, particles); if (particleSettings == null) { continue; } else { _particles.Add(Path.GetFileNameWithoutExtension(particles.Name), particleSettings); } } } break; case ("shaders/"): foreach (ZipEntry shader in current.Value) { if (Path.GetExtension(shader.Name).ToLowerInvariant() == ".fx") { FXShader loadedShader = LoadShaderFrom(zipFile, shader); if (loadedShader == null) { continue; } else { _shaders.Add(loadedShader.Name, loadedShader); } } } break; case ("animations/"): foreach (ZipEntry animation in current.Value) { if (Path.GetExtension(animation.Name).ToLowerInvariant() == ".xml") { AnimationCollection animationCollection = LoadAnimationCollectionFrom(zipFile, animation); if (animationCollection == null) { continue; } else { _animationCollections.Add(animationCollection.Name, animationCollection); } } } break; } } sorted = null; zipFile.Close(); zipFileStream.Close(); zipFileStream.Dispose(); GC.Collect(); }
public DeathPostProcessingEffect(float duration) : base(duration) { _shader = IoCManager.Resolve <IResourceManager>().GetShader("deathshader"); }
public DeathPostProcessingEffect(float duration) : base(duration) { _shader = IoCManager.Resolve<IResourceManager>().GetShader("deathshader"); }