void SelectSprite(string spriteName) { serializedObject.Update(); SerializedProperty property = serializedObject.FindProperty("m_SpriteName"); property.stringValue = spriteName; serializedObject.ApplyModifiedProperties(); NGUISettings.selectedSprite = spriteName; // FXBillboard billboard = target as FXBillboard; billboard.spriteName = spriteName; }
void OnSelectAtlas(Object option) { serializedObject.Update(); SerializedProperty property = serializedObject.FindProperty("m_Atlas"); property.objectReferenceValue = option; serializedObject.ApplyModifiedProperties(); NGUISettings.atlas = option as UIAtlas; // FXBillboard billboard = target as FXBillboard; billboard.atlas = NGUISettings.atlas; SelectSprite(billboard.spriteName); }
public override void OnInspectorGUI() { FXBillboard billboard = target as FXBillboard; //////////////////////////////////////////////////////////////////////////////// /// Atlas Settings GUILayout.BeginHorizontal(); GUILayout.Label("Atlas Type", GUILayout.Width(76f)); FXAtlasType atlas_type = (FXAtlasType)EditorGUILayout.EnumPopup("", billboard.AtlasType); GUILayout.EndHorizontal(); if (atlas_type != billboard.AtlasType) { billboard.AtlasType = atlas_type; } // if (atlas_type == FXAtlasType.Static) { GUILayout.BeginHorizontal(); if (NGUIEditorTools.DrawPrefixButton("Atlas")) { ComponentSelector.Show <UIAtlas>(OnSelectAtlas); } SerializedProperty atlas_prop = NGUIEditorTools.DrawProperty("", serializedObject, "m_Atlas", GUILayout.MinWidth(20f)); if (GUILayout.Button("Edit", GUILayout.Width(40f))) { if (atlas_prop != null) { UIAtlas atlas = atlas_prop.objectReferenceValue as UIAtlas; NGUISettings.atlas = atlas; NGUIEditorTools.Select(atlas.gameObject); } } if (atlas_prop != null) { UIAtlas atlas = atlas_prop.objectReferenceValue as UIAtlas; if (billboard.atlas != atlas) { billboard.atlas = atlas; } } GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// Sprite Settings SerializedProperty sprite_name_prop = serializedObject.FindProperty("m_SpriteName"); NGUIEditorTools.DrawAdvancedSpriteField(atlas_prop.objectReferenceValue as UIAtlas, sprite_name_prop.stringValue, SelectSprite, false); } else if (atlas_type == FXAtlasType.Dynamic) { GUILayout.BeginHorizontal(); GUILayout.Label("Atlas", GUILayout.Width(76f)); eDynamicAtlasType dynamic_atlas_type = (eDynamicAtlasType)EditorGUILayout.EnumPopup("", billboard.dynamicAtlasType); GUILayout.EndHorizontal(); if (dynamic_atlas_type != billboard.dynamicAtlasType) { billboard.dynamicAtlasType = dynamic_atlas_type; } GUILayout.BeginHorizontal(); GUILayout.Label("Sprite", GUILayout.Width(76f)); SerializedProperty sprite_name_prop = NGUIEditorTools.DrawProperty("", serializedObject, "m_SpriteName", GUILayout.MinWidth(10f)); GUILayout.EndHorizontal(); billboard.spriteName = sprite_name_prop.stringValue; } //////////////////////////////////////////////////////////////////////////////// /// From Color GUILayout.BeginHorizontal(); GUILayout.Label("From Color", GUILayout.Width(76f)); SerializedProperty from_color_prop = NGUIEditorTools.DrawProperty("", serializedObject, "FromColor", GUILayout.MinWidth(10f)); billboard.FromColor = from_color_prop.colorValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// To Color GUILayout.BeginHorizontal(); GUILayout.Label("To Color", GUILayout.Width(76f)); SerializedProperty to_color_prop = NGUIEditorTools.DrawProperty("", serializedObject, "ToColor", GUILayout.MinWidth(10f)); billboard.ToColor = to_color_prop.colorValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// From Size GUILayout.BeginHorizontal(); GUILayout.Label("From Size", GUILayout.Width(76f)); SerializedProperty from_size_prop = NGUIEditorTools.DrawProperty("", serializedObject, "FromSize", GUILayout.MinWidth(10f)); billboard.FromSize = from_size_prop.floatValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// To Size GUILayout.BeginHorizontal(); GUILayout.Label("To Size", GUILayout.Width(76f)); SerializedProperty to_size_prop = NGUIEditorTools.DrawProperty("", serializedObject, "ToSize", GUILayout.MinWidth(10f)); billboard.ToSize = to_size_prop.floatValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// Tile X GUILayout.BeginHorizontal(); GUILayout.Label("Tile X", GUILayout.Width(76f)); SerializedProperty tilte_x_prop = NGUIEditorTools.DrawProperty("", serializedObject, "TileX", GUILayout.MinWidth(10f)); billboard.TileX = tilte_x_prop.intValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// Tile Y GUILayout.BeginHorizontal(); GUILayout.Label("Tile Y", GUILayout.Width(76f)); SerializedProperty tilte_y_prop = NGUIEditorTools.DrawProperty("", serializedObject, "TileY", GUILayout.MinWidth(10f)); billboard.TileY = tilte_y_prop.intValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// Max Frames GUILayout.BeginHorizontal(); GUILayout.Label("Max Frames", GUILayout.Width(76f)); SerializedProperty max_frames_prop = NGUIEditorTools.DrawProperty("", serializedObject, "MaxFrames", GUILayout.MinWidth(10f)); billboard.MaxFrames = max_frames_prop.intValue; GUILayout.EndHorizontal(); //////////////////////////////////////////////////////////////////////////////// /// Duration GUILayout.BeginHorizontal(); GUILayout.Label("Duration", GUILayout.Width(76f)); SerializedProperty duration_prop = NGUIEditorTools.DrawProperty("", serializedObject, "Duration", GUILayout.MinWidth(10f)); billboard.Duration = duration_prop.floatValue; GUILayout.EndHorizontal(); }