Exemple #1
0
    void Start()
    {
        // Initialize all static classes here.
        FX.Initialize();
        map = Map.FindMap();
        //map.Generate(false);


        barbarian = FindObjectOfType <Barbarian>();
        enemies   = map.Enemies();

        //GameObject go = MeshGenerator.GenerateCube(1, 1, 1, 3, c1, c2);
        //GameObject go2 = MeshGenerator.GenerateCube(1, 1, 1, 4, c1, c2);
    }