protected override void OnInit() { base.OnInit(); _template = GetComponentInChildren <FUIListElementView>(); _template.gameObject.SetActive(false); _elements = new List <FUIListElementView>(); content = _template.transform.parent as RectTransform; scrollRect = GetComponent <ScrollRect>(); }
private void DestroyElement(FUIListElementView fUIListElementView) { Destroy(fUIListElementView.gameObject); }