Exemple #1
0
        public static void DrawString(int x, int y, string str)
        {
            if (sIsTextRendererInitialized)
            {
                GL.MatrixMode(MatrixMode.Projection);
                GL.PushMatrix();
                GL.LoadIdentity();

                GL.MatrixMode(MatrixMode.Modelview);
                GL.PushMatrix();
                GL.LoadIdentity();

                float xOffset = -0.95f + (float)x / ((float)openGlControl.Width / 2f);
                float yOffset = 0.95f - (float)y / ((float)openGlControl.Height / 2f);
                // Offset the font on the screen
                GL.Translate(xOffset, yOffset, 0);

                GL.Color3(0.9f, 0.6f, 0.6f);
                // Scale the font
                GL.Scale(0.0035f, 0.0035f, 0.0035f);

                // Begin writing the font
                sysfont.ftBeginFont();
                sysfont.ftWrite(str);
                // Stop writing the font and restore old OpenGL parameters
                sysfont.ftEndFont();

                GL.PopMatrix();
                GL.MatrixMode(MatrixMode.Projection);
                GL.PopMatrix();
                GL.MatrixMode(MatrixMode.Modelview);
            }
        }
Exemple #2
0
        public static void DrawString(int x, int y, string str)
        {
            if (sIsTextRendererInitialized)
            {
                Gl.glMatrixMode(Gl.GL_PROJECTION);
                Gl.glPushMatrix();
                Gl.glLoadIdentity();

                Gl.glMatrixMode(Gl.GL_MODELVIEW);
                Gl.glPushMatrix();
                Gl.glLoadIdentity();

                float xOffset = -0.95f + (float)x / ((float)openGlControl.Width / 2f);
                float yOffset = 0.95f - (float)y / ((float)openGlControl.Height / 2f);
                // Offset the font on the screen
                Gl.glTranslatef(xOffset, yOffset, 0);

                Gl.glColor3f(0.9f, 0.6f, 0.6f);
                // Scale the font
                Gl.glScalef(0.0035f, 0.0035f, 0.0035f);

                // Begin writing the font
                sysfont.ftBeginFont();
                sysfont.ftWrite(str);
                // Stop writing the font and restore old OpenGL parameters
                sysfont.ftEndFont();

                Gl.glPopMatrix();
                Gl.glMatrixMode(Gl.GL_PROJECTION);
                Gl.glPopMatrix();
                Gl.glMatrixMode(Gl.GL_MODELVIEW);
            }
        }