Exemple #1
0
 public void debugMessage(string input)
 {
     if (debugMode)
     {
         FSdebugMessages.Post(input, true, 5f);
     }
 }
 public override void OnStart(PartModule.StartState state)
 {
     base.OnStart(state);
     if (nodeLoader == null)
     {
         FSdebugMessages.Post("FSnodeLoaderTest is null, creating new one (OnStart)", true, 0f);
         nodeLoader = new FSnodeLoader(part, moduleName, moduleID, "trim", "amount");
         nodeLoader.OnStart();
     }
     else
     {
         FSdebugMessages.Post("FSnodeLoaderTest OnStart: nodeLoader not null", true, 0f);
         trimList = nodeLoader.OnStart();
         if (trimList.Count > 0)
         {
             for (int i = 0; i < trimList.Count; i++)
             {
                 FSdebugMessages.Post("FSnodeLoaderTest: trim " + i + ": " + trimList[i], true, 5f);
             }
         }
         else
         {
             FSdebugMessages.Post("FSnodeLoaderTest: trimList is empty", true, 5f);
         }
     }
 }
 public override void OnLoad(ConfigNode node)
 {
     base.OnLoad(node);
     if (nodeLoader == null)
     {
         FSdebugMessages.Post("FSnodeLoaderTest is null, creating new one (OnLoad)", true, 0f);
         nodeLoader = new FSnodeLoader(part, moduleName, moduleID, "trim", "amount");
         nodeLoader.OnLoad(node);
     }
     else
     {
         FSdebugMessages.Post("FSnodeLoaderTest OnLoad: nodeLoader not null", true, 0f);
     }
 }
 void OnTriggerEnter(Collider other)
 {
     FSdebugMessages.Post("hit " + other.name, true, 5f);
 }