void Start() { RecordIndicator.gameObject.SetActive(false); if (Managers.Game.Preferences.EnableReplay) { ReplayControl.ActivateReplay(); } else { ReplayControl.DeActivateReplay(); } Messenger.AddListener(Globals.GameEvents.MemekoLaunching, () => FSMGameLogic.RaiseEvent("Playing")); Messenger.AddListener(Globals.GameEvents.PauseGame, () => FSMGameLogic.RaiseEvent("Pause")); Messenger.AddListener(Globals.GameEvents.ResumeGame, OnResumeGame); Messenger.AddListener(Globals.GameEvents.RetryButtonPressed, OnExitScene); Messenger.AddListener(Globals.GameEvents.BackButtonPressed, OnExitScene); starttime = Time.time; globalSeconds = 0; CurrenTopScore = Managers.GameData.GetLevelTopScore(Managers.Game.Preferences.CurrentPackName, Managers.Game.Preferences.CurrentLevelName, Managers.Game.Preferences.GameType); //Load the level from the pack-#.xml the base class has the implementation base.LoadLevelObjects(); MAXTURNS = Managers.Game.CurrentLevelXmlInfo.Maxturns; // Messenger.AddListener(CurrentMemeko.gameObject.GetInstanceID() + "EnterSelected", () => FSMGameLogic.RaiseEvent("Selecting")); Messenger.AddListener(CurrentMemeko.gameObject.GetInstanceID() + "EnterSelected", () => FSMGameLogic.RaiseEvent("Selecting")); Messenger.AddListener(CurrentMemeko.gameObject.GetInstanceID() + "UnSelectPlayer", () => FSMGameLogic.RaiseEvent("ReadyToPlay")); }
private void OnEnteringSelect() { /* if (Managers.Game.Preferences.EnableReplay) * { * ReplayControl.StopRecording(); * * ReplayControl.StartRecording(); * * ShowRecordIndicator(true); * } */ FSMGameLogic.RaiseEvent("Selecting"); }
void RefreshGameTime() { timeLeft = (int)(endTime - Time.time); if (timeLeft <= 0) { FSMGameLogic.RaiseEvent("OutOfTime"); timeLeft = 0; } if (LabelTime != null) { LabelTime.text = timeLeft.ToString(); } }