//Upon entering state set up modification, speed change, and set our target
 public override void EnterState(FSMAgent agent)
 {
     agent.SetAnimationStateEyes();
     agent.SetSpeedModifierDouble();
     agent.SetTarget(AgentConstants.GHOST_START_POS);
 }
 //Upon entering state, set timer to enter Scatter State
 public override void EnterState(FSMAgent agent)
 {
     agent.SetTimer(2f);
     agent.SetSpeedModifierDouble();
 }