/// <summary>Returns true if the file is closed</summary>
        /// <exception cref="System.IO.IOException"/>
        internal static bool IsFileClosed(FSDirectory fsd, string src)
        {
            FSPermissionChecker pc = fsd.GetPermissionChecker();

            byte[][] pathComponents = FSDirectory.GetPathComponentsForReservedPath(src);
            src = fsd.ResolvePath(pc, src, pathComponents);
            INodesInPath iip = fsd.GetINodesInPath(src, true);

            if (fsd.IsPermissionEnabled())
            {
                fsd.CheckTraverse(pc, iip);
            }
            return(!INodeFile.ValueOf(iip.GetLastINode(), src).IsUnderConstruction());
        }
        /// <exception cref="System.IO.IOException"/>
        internal static DirectoryListing GetListingInt(FSDirectory fsd, string srcArg, byte
                                                       [] startAfter, bool needLocation)
        {
            FSPermissionChecker pc = fsd.GetPermissionChecker();

            byte[][]     pathComponents   = FSDirectory.GetPathComponentsForReservedPath(srcArg);
            string       startAfterString = new string(startAfter, Charsets.Utf8);
            string       src = fsd.ResolvePath(pc, srcArg, pathComponents);
            INodesInPath iip = fsd.GetINodesInPath(src, true);

            // Get file name when startAfter is an INodePath
            if (FSDirectory.IsReservedName(startAfterString))
            {
                byte[][] startAfterComponents = FSDirectory.GetPathComponentsForReservedPath(startAfterString
                                                                                             );
                try
                {
                    string   tmp         = FSDirectory.ResolvePath(src, startAfterComponents, fsd);
                    byte[][] regularPath = INode.GetPathComponents(tmp);
                    startAfter = regularPath[regularPath.Length - 1];
                }
                catch (IOException)
                {
                    // Possibly the inode is deleted
                    throw new DirectoryListingStartAfterNotFoundException("Can't find startAfter " +
                                                                          startAfterString);
                }
            }
            bool isSuperUser = true;

            if (fsd.IsPermissionEnabled())
            {
                if (iip.GetLastINode() != null && iip.GetLastINode().IsDirectory())
                {
                    fsd.CheckPathAccess(pc, iip, FsAction.ReadExecute);
                }
                else
                {
                    fsd.CheckTraverse(pc, iip);
                }
                isSuperUser = pc.IsSuperUser();
            }
            return(GetListing(fsd, iip, src, startAfter, needLocation, isSuperUser));
        }
Exemple #3
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        /// <exception cref="System.IO.IOException"/>
        internal static long GetPreferredBlockSize(FSDirectory fsd, string src)
        {
            FSPermissionChecker pc = fsd.GetPermissionChecker();

            byte[][] pathComponents = FSDirectory.GetPathComponentsForReservedPath(src);
            fsd.ReadLock();
            try
            {
                src = fsd.ResolvePath(pc, src, pathComponents);
                INodesInPath iip = fsd.GetINodesInPath(src, false);
                if (fsd.IsPermissionEnabled())
                {
                    fsd.CheckTraverse(pc, iip);
                }
                return(INodeFile.ValueOf(iip.GetLastINode(), src).GetPreferredBlockSize());
            }
            finally
            {
                fsd.ReadUnlock();
            }
        }
Exemple #4
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        /// <exception cref="System.IO.IOException"/>
        internal static AclStatus GetAclStatus(FSDirectory fsd, string src)
        {
            CheckAclsConfigFlag(fsd);
            FSPermissionChecker pc = fsd.GetPermissionChecker();

            byte[][] pathComponents = FSDirectory.GetPathComponentsForReservedPath(src);
            src = fsd.ResolvePath(pc, src, pathComponents);
            string srcs = FSDirectory.NormalizePath(src);

            fsd.ReadLock();
            try
            {
                // There is no real inode for the path ending in ".snapshot", so return a
                // non-null, unpopulated AclStatus.  This is similar to getFileInfo.
                if (srcs.EndsWith(HdfsConstants.SeparatorDotSnapshotDir) && fsd.GetINode4DotSnapshot
                        (srcs) != null)
                {
                    return(new AclStatus.Builder().Owner(string.Empty).Group(string.Empty).Build());
                }
                INodesInPath iip = fsd.GetINodesInPath(srcs, true);
                if (fsd.IsPermissionEnabled())
                {
                    fsd.CheckTraverse(pc, iip);
                }
                INode            inode      = FSDirectory.ResolveLastINode(iip);
                int              snapshotId = iip.GetPathSnapshotId();
                IList <AclEntry> acl        = AclStorage.ReadINodeAcl(fsd.GetAttributes(src, inode.GetLocalNameBytes
                                                                                            (), inode, snapshotId));
                FsPermission fsPermission = inode.GetFsPermission(snapshotId);
                return(new AclStatus.Builder().Owner(inode.GetUserName()).Group(inode.GetGroupName
                                                                                    ()).StickyBit(fsPermission.GetStickyBit()).SetPermission(fsPermission).AddEntries
                           (acl).Build());
            }
            finally
            {
                fsd.ReadUnlock();
            }
        }
Exemple #5
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        /// <exception cref="System.IO.IOException"/>
        internal static HdfsFileStatus Mkdirs(FSNamesystem fsn, string src, PermissionStatus
                                              permissions, bool createParent)
        {
            FSDirectory fsd = fsn.GetFSDirectory();

            if (NameNode.stateChangeLog.IsDebugEnabled())
            {
                NameNode.stateChangeLog.Debug("DIR* NameSystem.mkdirs: " + src);
            }
            if (!DFSUtil.IsValidName(src))
            {
                throw new InvalidPathException(src);
            }
            FSPermissionChecker pc = fsd.GetPermissionChecker();

            byte[][] pathComponents = FSDirectory.GetPathComponentsForReservedPath(src);
            fsd.WriteLock();
            try
            {
                src = fsd.ResolvePath(pc, src, pathComponents);
                INodesInPath iip = fsd.GetINodesInPath4Write(src);
                if (fsd.IsPermissionEnabled())
                {
                    fsd.CheckTraverse(pc, iip);
                }
                INode lastINode = iip.GetLastINode();
                if (lastINode != null && lastINode.IsFile())
                {
                    throw new FileAlreadyExistsException("Path is not a directory: " + src);
                }
                INodesInPath existing = lastINode != null ? iip : iip.GetExistingINodes();
                if (lastINode == null)
                {
                    if (fsd.IsPermissionEnabled())
                    {
                        fsd.CheckAncestorAccess(pc, iip, FsAction.Write);
                    }
                    if (!createParent)
                    {
                        fsd.VerifyParentDir(iip, src);
                    }
                    // validate that we have enough inodes. This is, at best, a
                    // heuristic because the mkdirs() operation might need to
                    // create multiple inodes.
                    fsn.CheckFsObjectLimit();
                    IList <string> nonExisting = iip.GetPath(existing.Length(), iip.Length() - existing
                                                             .Length());
                    int length = nonExisting.Count;
                    if (length > 1)
                    {
                        IList <string> ancestors = nonExisting.SubList(0, length - 1);
                        // Ensure that the user can traversal the path by adding implicit
                        // u+wx permission to all ancestor directories
                        existing = CreateChildrenDirectories(fsd, existing, ancestors, AddImplicitUwx(permissions
                                                                                                      , permissions));
                        if (existing == null)
                        {
                            throw new IOException("Failed to create directory: " + src);
                        }
                    }
                    if ((existing = CreateChildrenDirectories(fsd, existing, nonExisting.SubList(length
                                                                                                 - 1, length), permissions)) == null)
                    {
                        throw new IOException("Failed to create directory: " + src);
                    }
                }
                return(fsd.GetAuditFileInfo(existing));
            }
            finally
            {
                fsd.WriteUnlock();
            }
        }