public void Draw() { if (HP > 0) { Engine.Instance.SpriteBatch.Draw(BlockBG, CollisionRect.ToRect(), DrawColor); Engine.Instance.SpriteBatch.Draw(BlockShine, CollisionRect.ToRect(), Color.White); } }
public void Draw() { Engine.Instance.SpriteBatch.Draw(Texture, CollisionRect.ToRect(), Color.White); }
public void Draw() { Engine.Instance.SpriteBatch.Draw(Texture, CollisionRect.ToRect(), null, Color.White, 0f, Vector2.Zero, Effects, 1f); }