public override void OnWeaponHitEntity(PlayerEntity playerEntity, DaggerfallEntity targetEntity = null) { const int chanceOfAttackSound = 10; const int chanceOfBarkSound = 20; // Check if we killed an innocent and update satiation - do not need to be transformed if (KilledInnocent(targetEntity)) { UpdateSatiation(); } // Do nothing further if not transformed if (!isTransformed) { return; } // Lycanthrope characters emit both attack and bark sounds while attacking SoundClips customSound = SoundClips.None; if (infectionType == LycanthropyTypes.Werewolf) { if (Dice100.SuccessRoll(chanceOfAttackSound)) { customSound = SoundClips.EnemyWerewolfAttack; } else if (Dice100.SuccessRoll(chanceOfBarkSound)) { customSound = SoundClips.EnemyWerewolfBark; } } else if (infectionType == LycanthropyTypes.Wereboar) { if (Dice100.SuccessRoll(chanceOfAttackSound)) { customSound = SoundClips.EnemyWereboarAttack; } else if (Dice100.SuccessRoll(chanceOfBarkSound)) { customSound = SoundClips.EnemyWereboarBark; } } // Play sound through weapon FPSWeapon screenWeapon = GameManager.Instance.WeaponManager.ScreenWeapon; if (screenWeapon && customSound != SoundClips.None) { screenWeapon.PlayAttackVoice(customSound); } }
public override void OnWeaponHitEnemy(PlayerEntity playerEntity, EnemyEntity enemyEntity) { const int chanceOfAttackSound = 10; const int chanceOfBarkSound = 20; // Do nothing if not transformed if (!isTransformed) { return; } // Lycanthrope characters emit both attack and bark sounds while attacking SoundClips customSound = SoundClips.None; if (infectionType == LycanthropyTypes.Werewolf) { if (Dice100.SuccessRoll(chanceOfAttackSound)) { customSound = SoundClips.EnemyWerewolfAttack; } else if (Dice100.SuccessRoll(chanceOfBarkSound)) { customSound = SoundClips.EnemyWerewolfBark; } } else if (infectionType == LycanthropyTypes.Wereboar) { if (Dice100.SuccessRoll(chanceOfAttackSound)) { customSound = SoundClips.EnemyWereboarAttack; } else if (Dice100.SuccessRoll(chanceOfBarkSound)) { customSound = SoundClips.EnemyWereboarBark; } } // Play sound through weapon FPSWeapon screenWeapon = GameManager.Instance.WeaponManager.ScreenWeapon; if (screenWeapon && customSound != SoundClips.None) { screenWeapon.PlayAttackVoice(customSound); } }
void PlayLycanthropeMoveSound() { // Get sound based on infection type SoundClips customSound = SoundClips.None; if (infectionType == LycanthropyTypes.Werewolf) { customSound = SoundClips.EnemyWerewolfMove; } else if (infectionType == LycanthropyTypes.Wereboar) { customSound = SoundClips.EnemyWereboarMove; } // Play sound through weapon FPSWeapon screenWeapon = GameManager.Instance.WeaponManager.ScreenWeapon; if (screenWeapon && customSound != SoundClips.None) { screenWeapon.PlayAttackVoice(customSound); } }