Exemple #1
0
    private void Start()
    {
        kb = GetComponent <FPSKinematicBody>();
        capsuleCollider = GetComponent <CapsuleCollider>();
        float boxcastYOffset = -capsuleCollider.height / 2.0f - groundCheckHeight / 2.0f + groundCheckErrorCompensation;

        boxcastOffset = new Vector3(0.0f, boxcastYOffset, 0.0f);
    }
    private void Start()
    {
        kb          = GetComponent <FPSKinematicBody>();
        groundCheck = GetComponent <FPSGroundCheck>();
        playerStats = GetComponent <PlayerStats>();
        grapple     = GetComponent <Grapple>();

        ConvertDecelerationPercentToUsableConstant();
        CalculateHorizontalBoostYOffset();
    }
    private void Start()
    {
        GameObject player = GameObject.Find("player");

        groundCheck   = player.GetComponent <FPSGroundCheck>();
        kinematicBody = player.GetComponent <FPSKinematicBody>();

        bobOffset    /= 100f;
        breathOffset /= 100f;
        delayOffset  /= 10f;
    }
Exemple #4
0
    private void AquireReferences()
    {
        kb       = GetComponent <FPSKinematicBody>();
        look     = GetComponent <FPSLook>();
        movement = GetComponent <FPSMovement>();

        cameraTransform = transform.GetChild(0);
        cameraComponent = cameraTransform.GetChild(0).GetComponent <Camera>();
        seekerTransform = GameObject.Find("seeker").transform;
        seekerTransform.gameObject.SetActive(false);
    }
    private void Start()
    {
        GameObject player = GameObject.Find("player");

        grapple       = player.GetComponent <Grapple>();
        kinematicBody = player.GetComponent <FPSKinematicBody>();

        cameraComponent = GetComponent <Camera>();
        startFov        = cameraComponent.fieldOfView;
        fov             = startFov;
        targetFov       = fov;
    }
 private void Awake()
 {
     kinematic = GetComponent <FPSKinematicBody>();
 }