private void Start() { kb = GetComponent <FPSKinematicBody>(); capsuleCollider = GetComponent <CapsuleCollider>(); float boxcastYOffset = -capsuleCollider.height / 2.0f - groundCheckHeight / 2.0f + groundCheckErrorCompensation; boxcastOffset = new Vector3(0.0f, boxcastYOffset, 0.0f); }
private void Start() { kb = GetComponent <FPSKinematicBody>(); groundCheck = GetComponent <FPSGroundCheck>(); playerStats = GetComponent <PlayerStats>(); grapple = GetComponent <Grapple>(); ConvertDecelerationPercentToUsableConstant(); CalculateHorizontalBoostYOffset(); }
private void Start() { GameObject player = GameObject.Find("player"); groundCheck = player.GetComponent <FPSGroundCheck>(); kinematicBody = player.GetComponent <FPSKinematicBody>(); bobOffset /= 100f; breathOffset /= 100f; delayOffset /= 10f; }
private void AquireReferences() { kb = GetComponent <FPSKinematicBody>(); look = GetComponent <FPSLook>(); movement = GetComponent <FPSMovement>(); cameraTransform = transform.GetChild(0); cameraComponent = cameraTransform.GetChild(0).GetComponent <Camera>(); seekerTransform = GameObject.Find("seeker").transform; seekerTransform.gameObject.SetActive(false); }
private void Start() { GameObject player = GameObject.Find("player"); grapple = player.GetComponent <Grapple>(); kinematicBody = player.GetComponent <FPSKinematicBody>(); cameraComponent = GetComponent <Camera>(); startFov = cameraComponent.fieldOfView; fov = startFov; targetFov = fov; }
private void Awake() { kinematic = GetComponent <FPSKinematicBody>(); }