// Use this for initialization void Start() { // Get character m_Character = GetComponent <Character>(); // Current camera if (m_TPSCamera != null) { m_CurrentCamera = m_TPSCamera; if (m_FPSCamera != null) { m_FPSCamera.GetComponent <Camera>().enabled = false; Camera.SetupCurrent(m_CurrentCamera.CameraComponent); } } Input_Dictionary = new Dictionary <string, List <string> >(); List <string> PC_List = new List <string>() { "Throttle", "Rudder", "Pitch", "Roll" }; Input_Dictionary.Add(input_tag, PC_List); }
// Use this for initialization void Start() { // Get character m_Character = GetComponent <Character>(); // Current camera if (m_TPSCamera != null) { m_CurrentCamera = m_TPSCamera; if (m_FPSCamera != null) { m_FPSCamera.GetComponent <Camera>().enabled = false; Camera.SetupCurrent(m_CurrentCamera.CameraComponent); } } }