static void Init() { FN_FindAssetReferencesWindow window = (FN_FindAssetReferencesWindow)EditorWindow.GetWindow(typeof(FN_FindAssetReferencesWindow)); if (window == null) { window = new FN_FindAssetReferencesWindow(); } window.IgnoreAssetCacheUpdate = FN_FindAssetReferences.IgnoreCacheUpdate; window.ToolRect = new Rect(0f, 0f, 0f, 40f); window.ContentRect = new Rect(5f, 40f, 0f, 0f); window.sceneObjectsWindowRect = new Rect(0f, 0f, 0f, 0f); window.assetWindowRect = new Rect(0f, 0f, 0f, 0f); window.Show(); }
static void FindReferences(MenuCommand command) { List <GameObject> findedList = new List <GameObject>(); List <GameObject> findedPrefabList = new List <GameObject>(); Object obj = command.context; // for prefab if (obj.GetType() == typeof(Transform)) { obj = ((Transform)obj).gameObject; } FindInScene(obj, ref findedList); FindInProject(AssetDatabase.GetAssetPath(obj), ref findedPrefabList); FN_FindAssetReferencesWindow refWindow = (FN_FindAssetReferencesWindow)EditorWindow.GetWindow(typeof(FN_FindAssetReferencesWindow)); refWindow.SetObject(obj, findedList, findedPrefabList); }