public static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) { return(FNAPlatform.GetGamePadState( (int)playerIndex, deadZoneMode )); }
public static GamePadState GetState(PlayerIndex playerIndex) { return(FNAPlatform.GetGamePadState( (int)playerIndex, GamePadDeadZone.IndependentAxes )); }